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https://github.com/celisej567/source-sdk-2013.git
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Mapbase v4.2
- Added keyvalue to use random bounds on logic_timer to limit AddToTimer/SubtractFromTimer inputs (suggested by White_Red_Dragons) - Fixed inconsistent env_projectedtexture state on save/load - Added code to allow skybox to use a direct entity handle instead of a stored origin and angles in order to take advantage of entity interpolation while moving (less jittering) - Moved map-specific file manifest parsing to happen after other entities are created (highly experimental) - Added various misc. code improvements related to debug build and MP branch - Fixed some VScript ammo type-related code forgotten in the previous update - Added more VScript functions to CBaseAnimating, including pose parameter functions and the ability to look up bones and get bone position - Added more origin and angles functions for VScript (suggested by krassell)
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@@ -282,6 +282,9 @@ BEGIN_DATADESC( C_ClientRagdoll )
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END_DATADESC()
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BEGIN_ENT_SCRIPTDESC( C_BaseAnimating, C_BaseEntity, "Animating models client-side" )
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#ifdef MAPBASE_VSCRIPT
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DEFINE_SCRIPTFUNC_NAMED( ScriptGetPoseParameter, "GetPoseParameter", "Get the specified pose parameter's value" )
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#endif
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DEFINE_SCRIPTFUNC_NAMED( ScriptSetPoseParameter, "SetPoseParameter", "Set the specified pose parameter to the specified value" )
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DEFINE_SCRIPTFUNC( IsSequenceFinished, "Ask whether the main sequence is done playing" )
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END_SCRIPTDESC();
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@@ -1408,6 +1411,18 @@ float C_BaseAnimating::ClampCycle( float flCycle, bool isLooping )
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return flCycle;
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}
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#ifdef MAPBASE_VSCRIPT
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float C_BaseAnimating::ScriptGetPoseParameter( const char* szName )
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{
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CStudioHdr* pHdr = GetModelPtr();
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if (pHdr == NULL)
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return 0.0f;
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int iPoseParam = LookupPoseParameter( pHdr, szName );
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return GetPoseParameter( iPoseParam );
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}
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#endif
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void C_BaseAnimating::ScriptSetPoseParameter(const char* szName, float fValue)
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{
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CStudioHdr* pHdr = GetModelPtr();
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