Fix line endings. WHAMMY.

This commit is contained in:
Jørgen P. Tjernø
2013-12-02 19:31:46 -08:00
parent c47ad60970
commit f56bb35301
6719 changed files with 2805089 additions and 2805089 deletions

View File

@@ -1,134 +1,134 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "basetempentity.h"
#include "te_basebeam.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
extern short g_sModelIndexSmoke; // (in combatweapon.cpp) holds the index for the smoke cloud
//-----------------------------------------------------------------------------
// Purpose: Dispatches a beam between two entities
//-----------------------------------------------------------------------------
class CTEBeamEnts : public CTEBaseBeam
{
public:
DECLARE_CLASS( CTEBeamEnts, CTEBaseBeam );
DECLARE_SERVERCLASS();
CTEBeamEnts( const char *name );
virtual ~CTEBeamEnts( void );
virtual void Test( const Vector& current_origin, const QAngle& current_angles );
public:
CNetworkVar( int, m_nStartEntity );
CNetworkVar( int, m_nEndEntity );
};
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
//-----------------------------------------------------------------------------
CTEBeamEnts::CTEBeamEnts( const char *name ) :
CTEBaseBeam( name )
{
m_nStartEntity = 0;
m_nEndEntity = 0;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTEBeamEnts::~CTEBeamEnts( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *current_origin -
// *current_angles -
//-----------------------------------------------------------------------------
void CTEBeamEnts::Test( const Vector& current_origin, const QAngle& current_angles )
{
m_nStartEntity = 1;
m_nEndEntity = 0;
m_nModelIndex = g_sModelIndexSmoke;
m_nStartFrame = 0;
m_nFrameRate = 10;
m_fLife = 2.0;
m_fWidth = 1.0;
m_fAmplitude = 1;
r = 127;
g = 63;
b = 0;
a = 150;
m_nSpeed = 1;
CBroadcastRecipientFilter filter;
Create( filter, 0.0 );
}
IMPLEMENT_SERVERCLASS_ST(CTEBeamEnts, DT_TEBeamEnts)
SendPropInt( SENDINFO(m_nStartEntity), 24, SPROP_UNSIGNED ),
SendPropInt( SENDINFO(m_nEndEntity), 24, SPROP_UNSIGNED ),
END_SEND_TABLE()
// Singleton to fire TEBeamEnts objects
static CTEBeamEnts g_TEBeamEnts( "BeamEnts" );
//-----------------------------------------------------------------------------
// Purpose:
// Input : msg_dest -
// delay -
// *origin -
// *recipient -
// int start -
// end -
// modelindex -
// startframe -
// framerate -
// msg_dest -
// delay -
// origin -
// recipient -
//-----------------------------------------------------------------------------
void TE_BeamEnts( IRecipientFilter& filter, float delay,
int start, int end, int modelindex, int haloindex, int startframe, int framerate,
float life, float width, float endWidth, int fadeLength, float amplitude, int r, int g, int b, int a, int speed )
{
g_TEBeamEnts.m_nStartEntity = (start & 0x0FFF) | ((1 & 0xF)<<12);
g_TEBeamEnts.m_nEndEntity = (end & 0x0FFF) | ((1 & 0xF)<<12);
g_TEBeamEnts.m_nModelIndex = modelindex;
g_TEBeamEnts.m_nHaloIndex = haloindex;
g_TEBeamEnts.m_nStartFrame = startframe;
g_TEBeamEnts.m_nFrameRate = framerate;
g_TEBeamEnts.m_fLife = life;
g_TEBeamEnts.m_fWidth = width;
g_TEBeamEnts.m_fEndWidth = endWidth;
g_TEBeamEnts.m_nFadeLength = fadeLength;
g_TEBeamEnts.m_fAmplitude = amplitude;
g_TEBeamEnts.m_nSpeed = speed;
g_TEBeamEnts.r = r;
g_TEBeamEnts.g = g;
g_TEBeamEnts.b = b;
g_TEBeamEnts.a = a;
// Send it over the wire
g_TEBeamEnts.Create( filter, delay );
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "basetempentity.h"
#include "te_basebeam.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
extern short g_sModelIndexSmoke; // (in combatweapon.cpp) holds the index for the smoke cloud
//-----------------------------------------------------------------------------
// Purpose: Dispatches a beam between two entities
//-----------------------------------------------------------------------------
class CTEBeamEnts : public CTEBaseBeam
{
public:
DECLARE_CLASS( CTEBeamEnts, CTEBaseBeam );
DECLARE_SERVERCLASS();
CTEBeamEnts( const char *name );
virtual ~CTEBeamEnts( void );
virtual void Test( const Vector& current_origin, const QAngle& current_angles );
public:
CNetworkVar( int, m_nStartEntity );
CNetworkVar( int, m_nEndEntity );
};
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
//-----------------------------------------------------------------------------
CTEBeamEnts::CTEBeamEnts( const char *name ) :
CTEBaseBeam( name )
{
m_nStartEntity = 0;
m_nEndEntity = 0;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTEBeamEnts::~CTEBeamEnts( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *current_origin -
// *current_angles -
//-----------------------------------------------------------------------------
void CTEBeamEnts::Test( const Vector& current_origin, const QAngle& current_angles )
{
m_nStartEntity = 1;
m_nEndEntity = 0;
m_nModelIndex = g_sModelIndexSmoke;
m_nStartFrame = 0;
m_nFrameRate = 10;
m_fLife = 2.0;
m_fWidth = 1.0;
m_fAmplitude = 1;
r = 127;
g = 63;
b = 0;
a = 150;
m_nSpeed = 1;
CBroadcastRecipientFilter filter;
Create( filter, 0.0 );
}
IMPLEMENT_SERVERCLASS_ST(CTEBeamEnts, DT_TEBeamEnts)
SendPropInt( SENDINFO(m_nStartEntity), 24, SPROP_UNSIGNED ),
SendPropInt( SENDINFO(m_nEndEntity), 24, SPROP_UNSIGNED ),
END_SEND_TABLE()
// Singleton to fire TEBeamEnts objects
static CTEBeamEnts g_TEBeamEnts( "BeamEnts" );
//-----------------------------------------------------------------------------
// Purpose:
// Input : msg_dest -
// delay -
// *origin -
// *recipient -
// int start -
// end -
// modelindex -
// startframe -
// framerate -
// msg_dest -
// delay -
// origin -
// recipient -
//-----------------------------------------------------------------------------
void TE_BeamEnts( IRecipientFilter& filter, float delay,
int start, int end, int modelindex, int haloindex, int startframe, int framerate,
float life, float width, float endWidth, int fadeLength, float amplitude, int r, int g, int b, int a, int speed )
{
g_TEBeamEnts.m_nStartEntity = (start & 0x0FFF) | ((1 & 0xF)<<12);
g_TEBeamEnts.m_nEndEntity = (end & 0x0FFF) | ((1 & 0xF)<<12);
g_TEBeamEnts.m_nModelIndex = modelindex;
g_TEBeamEnts.m_nHaloIndex = haloindex;
g_TEBeamEnts.m_nStartFrame = startframe;
g_TEBeamEnts.m_nFrameRate = framerate;
g_TEBeamEnts.m_fLife = life;
g_TEBeamEnts.m_fWidth = width;
g_TEBeamEnts.m_fEndWidth = endWidth;
g_TEBeamEnts.m_nFadeLength = fadeLength;
g_TEBeamEnts.m_fAmplitude = amplitude;
g_TEBeamEnts.m_nSpeed = speed;
g_TEBeamEnts.r = r;
g_TEBeamEnts.g = g;
g_TEBeamEnts.b = b;
g_TEBeamEnts.a = a;
// Send it over the wire
g_TEBeamEnts.Create( filter, delay );
}