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https://github.com/celisej567/source-sdk-2013.git
synced 2026-09-23 20:09:45 +03:00
vscript additions and fixes:
vscript_client.cpp - Fixed local player script instance registration - Added CEntities::GetLocalPlayer - Added Con_IsVisible - Added IsWindowedMode - Added ScreenWidth - Added ScreenHeight - Added ScreenTransform - Added missing DoUniqueString gameinterface.cpp usercmd.h usercmd.cpp vscript_singletons.cpp - CNetMsgScriptHelper vscript_singletons.cpp - Added hash map for CScriptSaveRestoreUtil - Added hash map for CScriptGameEventListener::s_GameEvents - Changed CScriptGameEventListener string contexts to hashes - Added invalid input condition on CScriptGameEventListener::ListenToGameEvent - Moved CDebugOverlayScriptHelper to shared code ivscript.h vscript_squirrel.cpp - Added IScriptVM::Get/Set/ClearValue (ScriptVariant_t key) baseentity.h baseentity.cpp - Added CBaseEntity::SetContextThink (ScriptSetContextThink) vscript_server.cpp vscript_client.cpp vscript_funcs_shared.cpp - Changed the order user vscript_*.nut files are executed - after internal scripts, before mapspawn vscript_squirrel.cpp vscript_squirrel.nut vscript_server.nut vscript_shared.cpp - Localised all documentation under __Documentation hl2_usermessages.cpp - Added usermessage ScriptMsg c_baseplayer.cpp - Removed redundant check in ~C_BasePlayer
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@@ -198,7 +198,11 @@ public:
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};
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#if defined( MAPBASE_VSCRIPT ) && defined( GAME_DLL )
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void ReadUsercmd( bf_read *buf, CUserCmd *move, CUserCmd *from, CBaseEntity *pPlayer );
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#else
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void ReadUsercmd( bf_read *buf, CUserCmd *move, CUserCmd *from );
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#endif
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void WriteUsercmd( bf_write *buf, const CUserCmd *to, const CUserCmd *from );
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#endif // USERCMD_H
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