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https://github.com/celisej567/source-sdk-2013.git
synced 2026-09-23 20:09:45 +03:00
vscript additions and fixes:
vscript_client.cpp - Fixed local player script instance registration - Added CEntities::GetLocalPlayer - Added Con_IsVisible - Added IsWindowedMode - Added ScreenWidth - Added ScreenHeight - Added ScreenTransform - Added missing DoUniqueString gameinterface.cpp usercmd.h usercmd.cpp vscript_singletons.cpp - CNetMsgScriptHelper vscript_singletons.cpp - Added hash map for CScriptSaveRestoreUtil - Added hash map for CScriptGameEventListener::s_GameEvents - Changed CScriptGameEventListener string contexts to hashes - Added invalid input condition on CScriptGameEventListener::ListenToGameEvent - Moved CDebugOverlayScriptHelper to shared code ivscript.h vscript_squirrel.cpp - Added IScriptVM::Get/Set/ClearValue (ScriptVariant_t key) baseentity.h baseentity.cpp - Added CBaseEntity::SetContextThink (ScriptSetContextThink) vscript_server.cpp vscript_client.cpp vscript_funcs_shared.cpp - Changed the order user vscript_*.nut files are executed - after internal scripts, before mapspawn vscript_squirrel.cpp vscript_squirrel.nut vscript_server.nut vscript_shared.cpp - Localised all documentation under __Documentation hl2_usermessages.cpp - Added usermessage ScriptMsg c_baseplayer.cpp - Removed redundant check in ~C_BasePlayer
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@@ -3196,7 +3196,11 @@ float CServerGameClients::ProcessUsercmds( edict_t *player, bf_read *buf, int nu
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for ( i = totalcmds - 1; i >= 0; i-- )
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{
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to = &cmds[ i ];
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#if defined( MAPBASE_VSCRIPT )
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ReadUsercmd( buf, to, from, pPlayer ); // Tell whose UserCmd it is
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#else
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ReadUsercmd( buf, to, from );
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#endif
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from = to;
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}
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