vscript additions and fixes:

vscript_client.cpp
   - Fixed local player script instance registration
   - Added CEntities::GetLocalPlayer
   - Added Con_IsVisible
   - Added IsWindowedMode
   - Added ScreenWidth
   - Added ScreenHeight
   - Added ScreenTransform
   - Added missing DoUniqueString

gameinterface.cpp
usercmd.h
usercmd.cpp
vscript_singletons.cpp
   - CNetMsgScriptHelper

vscript_singletons.cpp
   - Added hash map for CScriptSaveRestoreUtil
   - Added hash map for CScriptGameEventListener::s_GameEvents
   - Changed CScriptGameEventListener string contexts to hashes
   - Added invalid input condition on CScriptGameEventListener::ListenToGameEvent
   - Moved CDebugOverlayScriptHelper to shared code

ivscript.h
vscript_squirrel.cpp
   - Added IScriptVM::Get/Set/ClearValue (ScriptVariant_t key)

baseentity.h
baseentity.cpp
   - Added CBaseEntity::SetContextThink (ScriptSetContextThink)

vscript_server.cpp
vscript_client.cpp
vscript_funcs_shared.cpp
   - Changed the order user vscript_*.nut files are executed - after internal scripts, before mapspawn

vscript_squirrel.cpp
vscript_squirrel.nut
vscript_server.nut
vscript_shared.cpp
   - Localised all documentation under __Documentation

hl2_usermessages.cpp
   - Added usermessage ScriptMsg

c_baseplayer.cpp
   - Removed redundant check in ~C_BasePlayer
This commit is contained in:
samisalreadytaken
2020-12-25 23:07:46 +03:00
parent 6ba3cd4c03
commit ef7d9ccc0f
18 changed files with 1716 additions and 991 deletions

View File

@@ -338,6 +338,16 @@ struct thinkfunc_t
DECLARE_SIMPLE_DATADESC();
};
#ifdef MAPBASE_VSCRIPT
struct scriptthinkfunc_t
{
HSCRIPT m_hfnThink;
unsigned short m_iContextHash;
int m_nNextThinkTick;
bool m_bNoParam;
};
#endif
struct EmitSound_t;
struct rotatingpushmove_t;
@@ -1988,11 +1998,12 @@ public:
#ifdef MAPBASE_VSCRIPT
void ScriptSetThinkFunction(const char *szFunc, float time);
void ScriptStopThinkFunction();
void ScriptSetThink(HSCRIPT hFunc, float time);
void ScriptSetContextThink( const char* szContext, HSCRIPT hFunc, float time );
void ScriptSetThink( HSCRIPT hFunc, float time );
void ScriptStopThink();
void ScriptThinkH();
void ScriptContextThink();
private:
HSCRIPT m_hfnThink;
CUtlVector< scriptthinkfunc_t > m_ScriptThinkFuncs;
public:
#endif
const char* GetScriptId();