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Exposed more things to VScript, including vehicles, AI goal entities, and convars
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@@ -415,6 +415,8 @@ public:
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HSCRIPT GetScriptWeaponIndex( int i );
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HSCRIPT GetScriptWeaponByType( const char *pszWeapon, int iSubType = 0 );
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void ScriptEquipWeapon( HSCRIPT hWeapon );
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int ScriptGetAmmoCount( const char *szName ) const;
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void ScriptSetAmmoCount( const char *szName, int iCount );
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