mirror of
https://github.com/celisej567/source-sdk-2013.git
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Mapbase v6.0
- Fixed path_track paths saving as pointers instead of handles - Fixed player animations not falling to base class correctly - Fixed logic_externaldata creating garbage in trailing spaces - Added "SetHandModelSkin" input - Added unique colors for various types of console message, adjustable via convars - Added the ability to use map-specific weapon scripts - Added a way to display (placeholder) text entirely from Faceposer scenes - Added "autobreak" keyvalue to game_text, which automatically breaks long text into different lines - Added the ability to change a game_text's font (very limited) - Added LightToggle input to point_spotlight - Added Enable/DisableSprites on npc_manhack - Added ai_goal_police behavior from metrocops to Combine soldiers and citizens - Added func_precipitation particle rain systems from the Alien Swarm SDK - Added new func_precipitation spawnflags for controlling behavior in particle types - Added "mapbase_version" cvar which shows the version of Mapbase a mod might be running on - Fixed an oversight with NPC crouch activities which was causing npc_metropolice to stop firing in standoffs - Added toggleable patches to npc_combine AI which make soldiers less likely to stand around without shooting or rush to melee when not needed - Added key for custom logo font on env_credits scripts - Added SetSpeed and SetPushDir inputs for trigger_push - Added a bunch of I/O/KV to func_fish_pool to allow for more control over the fish - Added OnLostEnemy/Player support for npc_combine_camera - Added enhanced save/restore for the Response System, toggleable via convar - Added a convar which allows users to disable weapon autoswitching when picking up ammo - Split VScript base script into its own file - Added VScript descriptions for NPC squads and the manager class which handles them - Moved several classes, functions, etc. to the VScript library itself for future usage in other projects, like VBSP - Added VScript to VBSP with basic map file interfacing - Made some VScript documentation more clear due to deprecation of online documentation - Added VScript "hook" registration, creating a standardized system which shows up in script_help documentation - Added VScript-driven custom weapons - Added clientside VScript scopes - Added a bunch of weapon-related VScript functions - Split a bunch of cluttered VScript stuff into different files - Added VScript functions for "following" entities/bonemerging - Added VScript functions for grenades - Added a few more VScript trigger functions - Added OnDeath hook for VScript - Fixed documentation for aliased functions in VScript - Fixed $bumpmask not working on SDK_LightmappedGeneric - Made vertex blend swapping in Hammer use a constant instead of a combo (makes it easier to compile the shader, especially for $bumpmask's sake) - Fixed brush phong, etc. causing SDK_WorldVertexTransition to stop working - Added limited support for $envmapmask in the bumpmapping shader - Fixed more issues with parallax corrected cubemaps and instances - Made instance variable recursion consistent with VMFII
This commit is contained in:
@@ -59,7 +59,7 @@ HSCRIPT VScriptCompileScript( const char *pszScriptName, bool bWarnMissing )
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const char *pszIncomingExtension = V_strrchr( pszScriptName , '.' );
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if ( pszIncomingExtension && V_strcmp( pszIncomingExtension, pszVMExtension ) != 0 )
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{
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Warning( "Script file type does not match VM type\n" );
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CGWarning( 0, CON_GROUP_VSCRIPT, "Script file type does not match VM type\n" );
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return NULL;
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}
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@@ -91,7 +91,7 @@ HSCRIPT VScriptCompileScript( const char *pszScriptName, bool bWarnMissing )
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if( !bResult )
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#endif
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{
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Warning( "Script not found (%s) \n", scriptPath.operator const char *() );
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CGWarning( 0, CON_GROUP_VSCRIPT, "Script not found (%s) \n", scriptPath.operator const char *() );
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Assert( "Error running script" );
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}
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@@ -109,7 +109,7 @@ HSCRIPT VScriptCompileScript( const char *pszScriptName, bool bWarnMissing )
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HSCRIPT hScript = g_pScriptVM->CompileScript( pBase, pszFilename );
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if ( !hScript )
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{
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Warning( "FAILED to compile and execute script file named %s\n", scriptPath.operator const char *() );
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CGWarning( 0, CON_GROUP_VSCRIPT, "FAILED to compile and execute script file named %s\n", scriptPath.operator const char *() );
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Assert( "Error running script" );
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}
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return hScript;
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@@ -126,14 +126,14 @@ bool VScriptRunScript( const char *pszScriptName, HSCRIPT hScope, bool bWarnMiss
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if ( !pszScriptName || !*pszScriptName )
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{
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Warning( "Cannot run script: NULL script name\n" );
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CGWarning( 0, CON_GROUP_VSCRIPT, "Cannot run script: NULL script name\n" );
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return false;
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}
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// Prevent infinite recursion in VM
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if ( g_ScriptServerRunScriptDepth > 16 )
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{
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Warning( "IncludeScript stack overflow\n" );
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CGWarning( 0, CON_GROUP_VSCRIPT, "IncludeScript stack overflow\n" );
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return false;
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}
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@@ -171,13 +171,13 @@ CON_COMMAND( script, "Run the text as a script" )
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{
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if ( !*args[1] )
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{
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Warning( "No function name specified\n" );
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CGWarning( 0, CON_GROUP_VSCRIPT, "No function name specified\n" );
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return;
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}
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if ( !g_pScriptVM )
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{
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Warning( "Scripting disabled or no server running\n" );
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CGWarning( 0, CON_GROUP_VSCRIPT, "Scripting disabled or no server running\n" );
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return;
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}
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@@ -226,13 +226,13 @@ CON_COMMAND_SHARED( script_execute, "Run a vscript file" )
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{
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if ( !*args[1] )
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{
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Warning( "No script specified\n" );
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CGWarning( 0, CON_GROUP_VSCRIPT, "No script specified\n" );
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return;
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}
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if ( !g_pScriptVM )
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{
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Warning( "Scripting disabled or no server running\n" );
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CGWarning( 0, CON_GROUP_VSCRIPT, "Scripting disabled or no server running\n" );
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return;
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}
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@@ -243,7 +243,7 @@ CON_COMMAND_SHARED( script_debug, "Connect the vscript VM to the script debugger
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{
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if ( !g_pScriptVM )
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{
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Warning( "Scripting disabled or no server running\n" );
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CGWarning( 0, CON_GROUP_VSCRIPT, "Scripting disabled or no server running\n" );
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return;
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}
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g_pScriptVM->ConnectDebugger();
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@@ -253,7 +253,7 @@ CON_COMMAND_SHARED( script_help, "Output help for script functions, optionally w
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{
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if ( !g_pScriptVM )
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{
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Warning( "Scripting disabled or no server running\n" );
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CGWarning( 0, CON_GROUP_VSCRIPT, "Scripting disabled or no server running\n" );
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return;
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}
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const char *pszArg1 = "*";
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@@ -269,7 +269,7 @@ CON_COMMAND_SHARED( script_dump_all, "Dump the state of the VM to the console" )
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{
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if ( !g_pScriptVM )
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{
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Warning( "Scripting disabled or no server running\n" );
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CGWarning( 0, CON_GROUP_VSCRIPT, "Scripting disabled or no server running\n" );
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return;
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}
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g_pScriptVM->DumpState();
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