mirror of
https://github.com/celisej567/source-sdk-2013.git
synced 2026-09-23 20:09:45 +03:00
Mapbase v6.0
- Fixed path_track paths saving as pointers instead of handles - Fixed player animations not falling to base class correctly - Fixed logic_externaldata creating garbage in trailing spaces - Added "SetHandModelSkin" input - Added unique colors for various types of console message, adjustable via convars - Added the ability to use map-specific weapon scripts - Added a way to display (placeholder) text entirely from Faceposer scenes - Added "autobreak" keyvalue to game_text, which automatically breaks long text into different lines - Added the ability to change a game_text's font (very limited) - Added LightToggle input to point_spotlight - Added Enable/DisableSprites on npc_manhack - Added ai_goal_police behavior from metrocops to Combine soldiers and citizens - Added func_precipitation particle rain systems from the Alien Swarm SDK - Added new func_precipitation spawnflags for controlling behavior in particle types - Added "mapbase_version" cvar which shows the version of Mapbase a mod might be running on - Fixed an oversight with NPC crouch activities which was causing npc_metropolice to stop firing in standoffs - Added toggleable patches to npc_combine AI which make soldiers less likely to stand around without shooting or rush to melee when not needed - Added key for custom logo font on env_credits scripts - Added SetSpeed and SetPushDir inputs for trigger_push - Added a bunch of I/O/KV to func_fish_pool to allow for more control over the fish - Added OnLostEnemy/Player support for npc_combine_camera - Added enhanced save/restore for the Response System, toggleable via convar - Added a convar which allows users to disable weapon autoswitching when picking up ammo - Split VScript base script into its own file - Added VScript descriptions for NPC squads and the manager class which handles them - Moved several classes, functions, etc. to the VScript library itself for future usage in other projects, like VBSP - Added VScript to VBSP with basic map file interfacing - Made some VScript documentation more clear due to deprecation of online documentation - Added VScript "hook" registration, creating a standardized system which shows up in script_help documentation - Added VScript-driven custom weapons - Added clientside VScript scopes - Added a bunch of weapon-related VScript functions - Split a bunch of cluttered VScript stuff into different files - Added VScript functions for "following" entities/bonemerging - Added VScript functions for grenades - Added a few more VScript trigger functions - Added OnDeath hook for VScript - Fixed documentation for aliased functions in VScript - Fixed $bumpmask not working on SDK_LightmappedGeneric - Made vertex blend swapping in Hammer use a constant instead of a combo (makes it easier to compile the shader, especially for $bumpmask's sake) - Fixed brush phong, etc. causing SDK_WorldVertexTransition to stop working - Added limited support for $envmapmask in the bumpmapping shader - Fixed more issues with parallax corrected cubemaps and instances - Made instance variable recursion consistent with VMFII
This commit is contained in:
@@ -74,6 +74,28 @@ void SendProxy_CropFlagsToPlayerFlagBitsLength( const SendProp *pProp, const voi
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef MAPBASE_VSCRIPT
|
||||
BEGIN_ENT_SCRIPTDESC( CBaseGrenade, CBaseAnimating, "The base class for grenades." )
|
||||
|
||||
DEFINE_SCRIPTFUNC( GetBlastForce, "Gets the grenade's blast force override. Grenades which use base damage force calculations return 0,0,0" )
|
||||
|
||||
DEFINE_SCRIPTFUNC( GetDamage, "Gets the grenade's blast damage." )
|
||||
DEFINE_SCRIPTFUNC( GetDamageRadius, "Gets the grenade's blast damage radius." )
|
||||
DEFINE_SCRIPTFUNC( SetDamage, "Sets the grenade's blast damage." )
|
||||
DEFINE_SCRIPTFUNC( SetDamageRadius, "Sets the grenade's blast damage radius." )
|
||||
|
||||
DEFINE_SCRIPTFUNC_NAMED( ScriptGetThrower, "GetThrower", "Gets the grenade's thrower." )
|
||||
DEFINE_SCRIPTFUNC_NAMED( ScriptSetThrower, "SetThrower", "Sets the grenade's thrower." )
|
||||
DEFINE_SCRIPTFUNC_NAMED( ScriptGetOriginalThrower, "GetOriginalThrower", "Gets the grenade's original thrower after the thrower was changed due to being picked up by a gravity gun or something." )
|
||||
|
||||
DEFINE_SCRIPTFUNC_NAMED( GetDetonateTime, "GetTimer", "Gets the grenade's detonate time if it has one." )
|
||||
DEFINE_SCRIPTFUNC( HasWarnedAI, "Whether or not the grenade has issued its DANGER sound to the world sound list yet." )
|
||||
DEFINE_SCRIPTFUNC( IsLive, "Whether or not the grenade has issued its DANGER sound to the world sound list yet." )
|
||||
DEFINE_SCRIPTFUNC( GetWarnAITime, "Gets the time at which the grenade will warn/has warned AI." )
|
||||
|
||||
END_SCRIPTDESC();
|
||||
#endif
|
||||
|
||||
IMPLEMENT_NETWORKCLASS_ALIASED( BaseGrenade, DT_BaseGrenade )
|
||||
|
||||
BEGIN_NETWORK_TABLE( CBaseGrenade, DT_BaseGrenade )
|
||||
|
||||
Reference in New Issue
Block a user