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https://github.com/celisej567/source-sdk-2013.git
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Mapbase v6.0
- Fixed path_track paths saving as pointers instead of handles - Fixed player animations not falling to base class correctly - Fixed logic_externaldata creating garbage in trailing spaces - Added "SetHandModelSkin" input - Added unique colors for various types of console message, adjustable via convars - Added the ability to use map-specific weapon scripts - Added a way to display (placeholder) text entirely from Faceposer scenes - Added "autobreak" keyvalue to game_text, which automatically breaks long text into different lines - Added the ability to change a game_text's font (very limited) - Added LightToggle input to point_spotlight - Added Enable/DisableSprites on npc_manhack - Added ai_goal_police behavior from metrocops to Combine soldiers and citizens - Added func_precipitation particle rain systems from the Alien Swarm SDK - Added new func_precipitation spawnflags for controlling behavior in particle types - Added "mapbase_version" cvar which shows the version of Mapbase a mod might be running on - Fixed an oversight with NPC crouch activities which was causing npc_metropolice to stop firing in standoffs - Added toggleable patches to npc_combine AI which make soldiers less likely to stand around without shooting or rush to melee when not needed - Added key for custom logo font on env_credits scripts - Added SetSpeed and SetPushDir inputs for trigger_push - Added a bunch of I/O/KV to func_fish_pool to allow for more control over the fish - Added OnLostEnemy/Player support for npc_combine_camera - Added enhanced save/restore for the Response System, toggleable via convar - Added a convar which allows users to disable weapon autoswitching when picking up ammo - Split VScript base script into its own file - Added VScript descriptions for NPC squads and the manager class which handles them - Moved several classes, functions, etc. to the VScript library itself for future usage in other projects, like VBSP - Added VScript to VBSP with basic map file interfacing - Made some VScript documentation more clear due to deprecation of online documentation - Added VScript "hook" registration, creating a standardized system which shows up in script_help documentation - Added VScript-driven custom weapons - Added clientside VScript scopes - Added a bunch of weapon-related VScript functions - Split a bunch of cluttered VScript stuff into different files - Added VScript functions for "following" entities/bonemerging - Added VScript functions for grenades - Added a few more VScript trigger functions - Added OnDeath hook for VScript - Fixed documentation for aliased functions in VScript - Fixed $bumpmask not working on SDK_LightmappedGeneric - Made vertex blend swapping in Hammer use a constant instead of a combo (makes it easier to compile the shader, especially for $bumpmask's sake) - Fixed brush phong, etc. causing SDK_WorldVertexTransition to stop working - Added limited support for $envmapmask in the bumpmapping shader - Fixed more issues with parallax corrected cubemaps and instances - Made instance variable recursion consistent with VMFII
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@@ -199,7 +199,7 @@ void CLogicExternalData::InputWriteKeyValue( inputdata_t &inputdata )
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// Separate key from value
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char *delimiter = Q_strstr(szValue, " ");
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if (delimiter)
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if (delimiter && (delimiter + 1) != '\0')
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{
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Q_strncpy(key, szValue, MIN((delimiter - szValue) + 1, sizeof(key)));
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Q_strncpy(value, delimiter + 1, sizeof(value));
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@@ -284,8 +284,7 @@ HSCRIPT CLogicExternalData::ScriptGetKeyValues( void )
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if (m_pRoot)
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{
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// Does this need to be destructed or freed? m_pScriptModelKeyValues apparently doesn't.
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CScriptKeyValues *pKV = new CScriptKeyValues( m_pRoot );
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hScript = g_pScriptVM->RegisterInstance( pKV );
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hScript = scriptmanager->CreateScriptKeyValues( g_pScriptVM, m_pRoot, false );
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}
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return hScript;
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@@ -302,8 +301,7 @@ HSCRIPT CLogicExternalData::ScriptGetKeyValueBlock( void )
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if (m_pBlock)
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{
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// Does this need to be destructed or freed? m_pScriptModelKeyValues apparently doesn't.
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CScriptKeyValues *pKV = new CScriptKeyValues( m_pBlock );
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hScript = g_pScriptVM->RegisterInstance( pKV );
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hScript = scriptmanager->CreateScriptKeyValues( g_pScriptVM, m_pBlock, false );
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}
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return hScript;
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@@ -320,10 +318,10 @@ void CLogicExternalData::ScriptSetKeyValues( HSCRIPT hKV )
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m_pRoot = NULL;
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}
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CScriptKeyValues *pKV = HScriptToClass<CScriptKeyValues>( hKV );
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KeyValues *pKV = scriptmanager->GetKeyValuesFromScriptKV( g_pScriptVM, hKV );
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if (pKV)
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{
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m_pRoot = pKV->m_pKeyValues;
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m_pRoot = pKV;
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}
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}
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@@ -335,10 +333,10 @@ void CLogicExternalData::ScriptSetKeyValueBlock( HSCRIPT hKV )
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m_pBlock = NULL;
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}
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CScriptKeyValues *pKV = HScriptToClass<CScriptKeyValues>( hKV );
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KeyValues *pKV = scriptmanager->GetKeyValuesFromScriptKV( g_pScriptVM, hKV );
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if (pKV)
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{
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m_pBlock = pKV->m_pKeyValues;
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m_pBlock = pKV;
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}
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}
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