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Fixed a few minor mistakes and aliasing oversights
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@@ -500,8 +500,7 @@ void RegisterSharedScriptConstants()
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//ScriptRegisterConstant( g_pScriptVM, AISS_AUTO_PVS_AFTER_PVS, "" );
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ScriptRegisterConstant( g_pScriptVM, AI_SLEEP_FLAGS_NONE, "No sleep flags. (NPC sleep flag used in Add/Remove/HasSleepFlags())" );
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ScriptRegisterConstant( g_pScriptVM, AI_SLEEP_FLAG_AUTO_PVS, "Indicates a NPC will sleep upon exiting PVS. (NPC sleep flag used in Add/Remove/HasSleepFlags())" );
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// note: the one "?" is escaped to prevent evaluation of a trigraph
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ScriptRegisterConstant( g_pScriptVM, AI_SLEEP_FLAG_AUTO_PVS_AFTER_PVS, "Indicates a NPC will sleep upon exiting PVS after entering PVS for the first time(????\?) (NPC sleep flag used in Add/Remove/HasSleepFlags())" );
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ScriptRegisterConstant( g_pScriptVM, AI_SLEEP_FLAG_AUTO_PVS_AFTER_PVS, "Indicates a NPC will sleep upon exiting PVS after entering PVS for the first time(?) (NPC sleep flag used in Add/Remove/HasSleepFlags())" );
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ScriptRegisterConstantNamed( g_pScriptVM, CAI_BaseNPC::SCRIPT_PLAYING, "SCRIPT_PLAYING", "Playing the action animation." );
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ScriptRegisterConstantNamed( g_pScriptVM, CAI_BaseNPC::SCRIPT_WAIT, "SCRIPT_WAIT", "Waiting on everyone in the script to be ready. Plays the pre idle animation if there is one." );
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