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Added VScript utility functions + loosened VScript EntFire(ByHandle) restrictions
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@@ -4355,7 +4355,7 @@ void CBaseCombatCharacter::DoMuzzleFlash()
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}
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}
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#ifdef MAPBASE_VSCRIPT // DO NOT COMMIT; WAIT UNTIL FULL MERGE (5/15/2020)
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#ifdef MAPBASE_VSCRIPT
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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HSCRIPT CBaseCombatCharacter::GetScriptActiveWeapon()
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