mirror of
https://github.com/celisej567/source-sdk-2013.git
synced 2026-09-23 20:09:45 +03:00
Merge pull request #109 from mapbase-source/feature/vgui-text-display
vgui_text_display (point_worldtext-like text entity)
This commit is contained in:
437
sp/src/game/server/mapbase/vgui_text_display.cpp
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437
sp/src/game/server/mapbase/vgui_text_display.cpp
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//========= Mapbase - https://github.com/mapbase-source/source-sdk-2013 ============//
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//
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// Purpose: Displays easy, flexible VGui text. Mapbase equivalent of point_worldtext.
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "vguiscreen.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define SF_TESTDISPLAY_START_DISABLED (1 << 0)
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//-----------------------------------------------------------------------------
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// vgui_text_display
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//-----------------------------------------------------------------------------
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class CVGuiTextDisplay : public CBaseEntity
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{
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public:
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DECLARE_CLASS( CVGuiTextDisplay, CBaseEntity );
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DECLARE_DATADESC();
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DECLARE_SERVERCLASS();
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CVGuiTextDisplay();
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virtual ~CVGuiTextDisplay();
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virtual bool KeyValue( const char *szKeyName, const char *szValue );
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virtual int UpdateTransmitState();
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virtual void SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways );
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virtual void Spawn( void );
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virtual void Precache( void );
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virtual void OnRestore( void );
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void ScreenVisible( bool bVisible );
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void Disable( void );
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void Enable( void );
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void InputDisable( inputdata_t &inputdata );
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void InputEnable( inputdata_t &inputdata );
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void InputToggle( inputdata_t &inputdata );
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void InputSetMessage( inputdata_t &inputdata );
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void InputSetTextAlignment( inputdata_t &inputdata );
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void InputSetFont( inputdata_t &inputdata );
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void InputSetResolution( inputdata_t &inputdata );
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void InputSetTextSize( inputdata_t &inputdata );
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private:
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// Control panel
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void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName );
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void GetControlPanelClassName( int nPanelIndex, const char *&pPanelName );
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void SpawnControlPanels( void );
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void RestoreControlPanels( void );
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private:
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CNetworkVar( bool, m_bEnabled );
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CNetworkString( m_szDisplayText, 256 );
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CNetworkVar( int, m_iContentAlignment );
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CNetworkString( m_szFont, 64 );
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CNetworkVar( int, m_iResolution );
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float m_flTextSize;
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//CNetworkColor32( m_DisplayColor ); // Use render color
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bool m_bDoFullTransmit;
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CHandle<CVGuiScreen> m_hScreen;
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};
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LINK_ENTITY_TO_CLASS( vgui_text_display, CVGuiTextDisplay );
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//-----------------------------------------------------------------------------
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// Save/load
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//-----------------------------------------------------------------------------
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BEGIN_DATADESC( CVGuiTextDisplay )
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DEFINE_FIELD( m_bEnabled, FIELD_BOOLEAN ),
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DEFINE_AUTO_ARRAY_KEYFIELD( m_szDisplayText, FIELD_CHARACTER, "message" ),
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DEFINE_KEYFIELD( m_iContentAlignment, FIELD_INTEGER, "alignment" ),
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DEFINE_AUTO_ARRAY_KEYFIELD( m_szFont, FIELD_CHARACTER, "font" ),
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DEFINE_KEYFIELD( m_iResolution, FIELD_INTEGER, "resolution" ),
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DEFINE_KEYFIELD( m_flTextSize, FIELD_FLOAT, "textsize" ),
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DEFINE_FIELD( m_bDoFullTransmit, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_hScreen, FIELD_EHANDLE ),
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DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
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DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
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DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),
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DEFINE_INPUTFUNC( FIELD_STRING, "SetMessage", InputSetMessage ),
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DEFINE_INPUTFUNC( FIELD_INTEGER, "SetTextAlignment", InputSetTextAlignment ),
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DEFINE_INPUTFUNC( FIELD_STRING, "SetFont", InputSetFont ),
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DEFINE_INPUTFUNC( FIELD_INTEGER, "SetResolution", InputSetResolution ),
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DEFINE_INPUTFUNC( FIELD_FLOAT, "SetPanelSize", InputSetTextSize ),
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END_DATADESC()
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IMPLEMENT_SERVERCLASS_ST( CVGuiTextDisplay, DT_VGuiTextDisplay )
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SendPropBool( SENDINFO( m_bEnabled ) ),
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SendPropString( SENDINFO( m_szDisplayText ) ),
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SendPropInt( SENDINFO( m_iContentAlignment ) ),
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SendPropString( SENDINFO( m_szFont ) ),
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SendPropInt( SENDINFO( m_iResolution ) ),
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END_SEND_TABLE()
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CVGuiTextDisplay::CVGuiTextDisplay()
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{
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m_flTextSize = 100.0f;
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m_iResolution = 200;
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m_iContentAlignment = 7; // a_south
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}
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CVGuiTextDisplay::~CVGuiTextDisplay()
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{
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DestroyVGuiScreen( m_hScreen.Get() );
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}
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//-----------------------------------------------------------------------------
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// Read in Hammer data
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//-----------------------------------------------------------------------------
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bool CVGuiTextDisplay::KeyValue( const char *szKeyName, const char *szValue )
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{
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// NOTE: Have to do these separate because they set two values instead of one
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if( FStrEq( szKeyName, "angles" ) )
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{
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Assert( GetMoveParent() == NULL );
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QAngle angles;
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UTIL_StringToVector( angles.Base(), szValue );
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// Because the vgui screen basis is strange (z is front, y is up, x is right)
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// we need to rotate the typical basis before applying it
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VMatrix mat, rotation, tmp;
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MatrixFromAngles( angles, mat );
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MatrixBuildRotationAboutAxis( rotation, Vector( 0, 1, 0 ), 90 );
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MatrixMultiply( mat, rotation, tmp );
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MatrixBuildRotateZ( rotation, 90 );
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MatrixMultiply( tmp, rotation, mat );
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MatrixToAngles( mat, angles );
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SetAbsAngles( angles );
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}
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else if( FStrEq( szKeyName, "message" ) )
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{
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Q_strcpy( m_szDisplayText.GetForModify(), szValue );
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}
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else if( FStrEq( szKeyName, "font" ) )
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{
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Q_strcpy( m_szFont.GetForModify(), szValue );
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}
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else if( FStrEq( szKeyName, "color" ) )
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{
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// Use render color
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return BaseClass::KeyValue( "rendercolor", szValue );
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}
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else
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return BaseClass::KeyValue( szKeyName, szValue );
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return true;
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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int CVGuiTextDisplay::UpdateTransmitState()
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{
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if ( m_bDoFullTransmit )
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{
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m_bDoFullTransmit = false;
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return SetTransmitState( FL_EDICT_ALWAYS );
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}
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return SetTransmitState( FL_EDICT_FULLCHECK );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CVGuiTextDisplay::SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways )
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{
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// Are we already marked for transmission?
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if ( pInfo->m_pTransmitEdict->Get( entindex() ) )
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return;
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BaseClass::SetTransmit( pInfo, bAlways );
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// Force our screen to be sent too.
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m_hScreen->SetTransmit( pInfo, bAlways );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CVGuiTextDisplay::Spawn( void )
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{
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Precache();
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BaseClass::Spawn();
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m_bEnabled = !HasSpawnFlags( SF_TESTDISPLAY_START_DISABLED );
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SpawnControlPanels();
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ScreenVisible( m_bEnabled );
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m_bDoFullTransmit = true;
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CVGuiTextDisplay::Precache( void )
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{
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BaseClass::Precache();
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PrecacheVGuiScreen( "text_display_panel" );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CVGuiTextDisplay::OnRestore( void )
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{
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BaseClass::OnRestore();
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RestoreControlPanels();
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ScreenVisible( m_bEnabled );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CVGuiTextDisplay::ScreenVisible( bool bVisible )
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{
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// Set its active state
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m_hScreen->SetActive( bVisible );
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if ( bVisible )
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{
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m_hScreen->RemoveEffects( EF_NODRAW );
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}
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else
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{
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m_hScreen->AddEffects( EF_NODRAW );
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}
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CVGuiTextDisplay::Disable( void )
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{
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if ( !m_bEnabled )
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return;
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m_bEnabled = false;
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ScreenVisible( false );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CVGuiTextDisplay::Enable( void )
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{
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if ( m_bEnabled )
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return;
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m_bEnabled = true;
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ScreenVisible( true );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CVGuiTextDisplay::InputDisable( inputdata_t &inputdata )
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{
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Disable();
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CVGuiTextDisplay::InputEnable( inputdata_t &inputdata )
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{
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Enable();
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CVGuiTextDisplay::InputToggle( inputdata_t &inputdata )
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{
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m_bEnabled ? Disable() : Enable();
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CVGuiTextDisplay::InputSetMessage( inputdata_t &inputdata )
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{
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Q_strcpy( m_szDisplayText.GetForModify(), inputdata.value.String() );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CVGuiTextDisplay::InputSetTextAlignment( inputdata_t &inputdata )
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{
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m_iContentAlignment = inputdata.value.Int();
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CVGuiTextDisplay::InputSetFont( inputdata_t &inputdata )
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{
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Q_strcpy( m_szFont.GetForModify(), inputdata.value.String() );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CVGuiTextDisplay::InputSetResolution( inputdata_t &inputdata )
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{
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m_iResolution = inputdata.value.Int();
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CVGuiTextDisplay::InputSetTextSize( inputdata_t &inputdata )
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{
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m_flTextSize = inputdata.value.Float();
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if (m_hScreen)
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{
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m_hScreen->SetActualSize( m_flTextSize, m_flTextSize );
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m_hScreen->SetLocalOrigin( m_hScreen->CollisionProp()->OBBCenter() * -1.0f );
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}
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CVGuiTextDisplay::GetControlPanelInfo( int nPanelIndex, const char *&pPanelName )
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{
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pPanelName = "text_display_panel";
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CVGuiTextDisplay::GetControlPanelClassName( int nPanelIndex, const char *&pPanelName )
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{
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pPanelName = "vgui_screen";
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}
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//-----------------------------------------------------------------------------
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// This is called by the base object when it's time to spawn the control panels
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//-----------------------------------------------------------------------------
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void CVGuiTextDisplay::SpawnControlPanels()
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{
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int nPanel;
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for ( nPanel = 0; true; ++nPanel )
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{
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const char *pScreenName;
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GetControlPanelInfo( nPanel, pScreenName );
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if (!pScreenName)
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continue;
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const char *pScreenClassname;
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GetControlPanelClassName( nPanel, pScreenClassname );
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if ( !pScreenClassname )
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continue;
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float flWidth = m_flTextSize;
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float flHeight = m_flTextSize;
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CVGuiScreen *pScreen = CreateVGuiScreen( pScreenClassname, pScreenName, this, this, 0 );
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pScreen->ChangeTeam( GetTeamNumber() );
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pScreen->SetActualSize( flWidth, flHeight );
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pScreen->SetLocalOrigin( pScreen->CollisionProp()->OBBCenter() * -1.0f );
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pScreen->SetActive( true );
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pScreen->MakeVisibleOnlyToTeammates( false );
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pScreen->SetTransparency( true );
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m_hScreen = pScreen;
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return;
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}
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CVGuiTextDisplay::RestoreControlPanels( void )
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{
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int nPanel;
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for ( nPanel = 0; true; ++nPanel )
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{
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const char *pScreenName;
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GetControlPanelInfo( nPanel, pScreenName );
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if (!pScreenName)
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continue;
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const char *pScreenClassname;
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GetControlPanelClassName( nPanel, pScreenClassname );
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if ( !pScreenClassname )
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continue;
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CVGuiScreen *pScreen = (CVGuiScreen *)gEntList.FindEntityByClassname( NULL, pScreenClassname );
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while ( ( pScreen && pScreen->GetOwnerEntity() != this ) || Q_strcmp( pScreen->GetPanelName(), pScreenName ) != 0 )
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{
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pScreen = (CVGuiScreen *)gEntList.FindEntityByClassname( pScreen, pScreenClassname );
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}
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if ( pScreen )
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{
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m_hScreen = pScreen;
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m_hScreen->SetActive( true );
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}
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return;
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}
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}
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@@ -76,6 +76,7 @@ $Project
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$File "mapbase\SystemConvarMod.cpp"
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$File "mapbase\SystemConvarMod.h"
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$File "mapbase\variant_tools.h"
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$File "mapbase\vgui_text_display.cpp"
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$File "mapbase\logic_eventlistener.cpp"
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$File "mapbase\logic_register_activator.cpp"
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