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Fixed Linux debug build
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@@ -225,7 +225,7 @@ BEGIN_VS_SHADER( SDK_DecalModulate_dx9,
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SetFlashLightColorFromState( state, pShaderAPI, 28 );
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Assert( state.m_pSpotlightTexture >= 0 && state.m_nSpotlightTextureFrame >= 0 );
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Assert( state.m_pSpotlightTexture && state.m_nSpotlightTextureFrame >= 0 );
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BindTexture( SHADER_SAMPLER7, state.m_pSpotlightTexture, state.m_nSpotlightTextureFrame );
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float atten_pos[8];
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