Mapbase v2.0; bulk commit

- Added custom map compile tools (vbsp, vvis, vrad)
- Changed blink fix (shouldn't change anything in-game)
- Added auto-completion to ent_create, npc_create, and the main set of "npc_" debug commands
- Added ent_create_aimed, an ent_create equivalent of npc_create_aimed
- Made hunters start using the "vs. player" melee animation against smaller NPCs that look weird with the "stab" attack
- Added "explosion_sparks" convar, which fixes broken code for giving explosions sparks (disabled by default because of how different it looks)
- Made interaction code capable of being dispatched on any entity, not just combat characters
- Added npc_barnacle_ignite convar, which lets barnacles be ignited by flares
- Fixed certain NPCs getting out of the way for the player when they hate them
- Fixed auto-generated "speak" scene responses not using parameters that work on real VCDs
- Made "stop_on_nonidle" capable of being used in any mod, not just HL2 episodic mods
- Selectable color for ragdoll boogie/point_ragdollboogie
- Fixed PickupWeaponInstant not firing weapon pickup outputs
- Introduced inputs and keyvalues for "lerping" to math_counter_advanced
- Fixed ClearConsole on logic_console
- logic_convar should now detect client convars correctly
- New NormalizeAngles input on math_vector
- logic_modelinfo LookupActivity input
- math_generate fixed and expanded to be more like math_counter
- Added a WIP game logging system for playtesting maps
- Introduced logic_playerinfo, an entity that can read a player's name or ID
- Fixed some new filters not working with filter_multi
- Added radius pickup spawnflag to func_physbox
- Added "Preserve name" spawnflag to weapons
- Added cc_achievement_debug message for when an achievement doesn't exist
- Made npc_combine_s not speak while in logic_choreographed_scenes
- Fixed zombie torsos/legs/headcrabs not being serverside when zombie is forced to server ragdoll
- Expanded and cleaned up npc_zombie_custom
- Fixed func_commandredirects not cleaning up correctly and sometimes crashing the game
- Allowed player squad commands to go through +USE-held objects
- Added a bunch of I/O/KV to trigger_waterydeath for better configuration
- Changed save comment system to use the chapter title from world properties, and the ability to suppress the title popup that normally results from it
- Adjusted game_convar_mod for MP planning
- Removed the func_precipitation custom particle/splash code for now, as it was causing problems
- Fixed env_global_light not accepting lightcolor
- Added "Additional Buttons" to player_speedmod
- Added save comment to RPC
- Added env_projectedtexture attenuation
- Added scripted_sequence OnPreIdleSequence
- Added OnCrab to zombies
- Added skill_changed game event (may need further testing)
- Added a fix for viewmodels flipping under extreme FOV values
- Added code that allows mappers to change the skin on shotgunners without it usually flipping back randomly
- Fixed a very, very, very major shader performance issue
- New SetAbsOrigin/Angles inputs on all entities, analogous to SetLocalOrigin/Angles
- Code improvements for I/O involving angles
- logic_entity_position improvements/fixes, including a new OutAngles output that outputs the angles on position calls
- Alternate collision/player avoidance spawnflag obsoletion enforcement disabled
- Enable/DisableHazardLights inputs on the EP2 jalopy, equivalent to the keyvalue
- Miscellaneous shader formatting adjustments and fixes
- Fixed AlwaysDrawOff on env_projectedtexture not being a valid input
This commit is contained in:
Blixibon
2019-12-14 04:20:02 +00:00
parent a1dba884a3
commit dc7f20acc8
97 changed files with 2845 additions and 485 deletions

View File

@@ -92,19 +92,17 @@ void CVEnt_Precache(CMapbaseCVarModEntity *modent)
if (Q_strstr(STRING(modent->m_target), "sv_allow_logic_convar"))
return;
#ifdef MAPBASE_MP
if (gpGlobals->maxClients > 1 && !modent->m_bUseServer)
{
Warning("WARNING: %s is using the local player in a multiplayer game and will not function.\n", modent->GetDebugName());
}
#endif
CV_InitMod();
}
void CVEnt_Activate(CMapbaseCVarModEntity *modent, CBaseEntity *pActivator = UTIL_GetLocalPlayer())
void CVEnt_Activate(CMapbaseCVarModEntity *modent)
{
edict_t *edict = pActivator ? pActivator->edict() : NULL;
if (!edict)
return;
SetChangingCVars( modent );
if (m_ModEntities.Find(modent) == m_ModEntities.InvalidIndex())
m_ModEntities.AddToTail(modent);
const char *pszCommands = STRING( modent->m_target );
if ( Q_strnchr(pszCommands, '^', MAX_CONVARMOD_STRING_SIZE) )
{
@@ -123,8 +121,29 @@ void CVEnt_Activate(CMapbaseCVarModEntity *modent, CBaseEntity *pActivator = UTI
pszCommands = szTmp;
}
engine->ClientCommand( edict, pszCommands );
engine->ClientCommand( edict, "mapbase_cvarsnotchanging\n" );
if (modent->m_bUseServer)
{
SetChangingCVars( modent );
engine->ServerCommand( pszCommands );
engine->ServerCommand( "mapbase_cvarsnotchanging" );
}
else
{
CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
edict_t *edict = pPlayer ? pPlayer->edict() : NULL;
if (edict)
{
SetChangingCVars( modent );
engine->ClientCommand( edict, pszCommands );
engine->ClientCommand( edict, "mapbase_cvarsnotchanging" );
}
else
{
Warning("%s unable to find local player edict\n", modent->GetDebugName());
}
}
}
void CVEnt_Deactivate(CMapbaseCVarModEntity *modent)
{
@@ -173,6 +192,7 @@ LINK_ENTITY_TO_CLASS( mapbase_convar_mod, CMapbaseCVarModEntity );
BEGIN_DATADESC( CMapbaseCVarModEntity )
DEFINE_UTLVECTOR( m_ModifiedConvars, FIELD_EMBEDDED ),
DEFINE_KEYFIELD( m_bUseServer, FIELD_BOOLEAN, "UseServer" ),
// Inputs
DEFINE_INPUTFUNC( FIELD_VOID, "Activate", InputActivate ),

View File

@@ -42,6 +42,7 @@ public:
bool NewCVar( ConVarRef *var, const char *pOldString, CBaseEntity *modent );
CUtlVector< modifiedconvars_t > m_ModifiedConvars;
bool m_bUseServer;
DECLARE_DATADESC();
};