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Integrating vscript interface code (based on Alien Swarm)
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@@ -20,6 +20,10 @@ struct template_t
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DECLARE_SIMPLE_DATADESC();
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};
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void ScriptInstallPreSpawnHook();
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bool ScriptPreInstanceSpawn( CScriptScope *pScriptScope, CBaseEntity *pChild, string_t iszKeyValueData );
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void ScriptPostSpawn( CScriptScope *pScriptScope, CBaseEntity **ppEntities, int nEntities );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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@@ -52,6 +56,7 @@ public:
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#ifdef MAPBASE
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bool CreateSpecificInstance( int iTemplate, const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity **pOutEntity );
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#endif
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void CreationComplete(const CUtlVector<CBaseEntity*>& entities);
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// Inputs
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void InputForceSpawn( inputdata_t &inputdata );
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