Changed activity preprocessors to use #if instead of #ifdef

This commit is contained in:
Blixibon
2021-11-20 20:37:37 -06:00
parent 5090c8b743
commit d2fdfd3fe1
32 changed files with 88 additions and 88 deletions

View File

@@ -115,7 +115,7 @@ acttable_t CWeapon_SLAM::m_acttable[] =
{ ACT_HL2MP_GESTURE_RANGE_ATTACK, ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM, false },
{ ACT_HL2MP_GESTURE_RELOAD, ACT_HL2MP_GESTURE_RELOAD_SLAM, false },
{ ACT_HL2MP_JUMP, ACT_HL2MP_JUMP_SLAM, false },
#ifdef EXPANDED_HL2DM_ACTIVITIES
#if EXPANDED_HL2DM_ACTIVITIES
{ ACT_HL2MP_WALK, ACT_HL2MP_WALK_SLAM, false },
{ ACT_HL2MP_GESTURE_RANGE_ATTACK2, ACT_HL2MP_GESTURE_RANGE_ATTACK2_SLAM, false },
#endif

View File

@@ -81,7 +81,7 @@ acttable_t CWeaponStunStick::m_acttable[] =
#endif
{ ACT_MELEE_ATTACK1, ACT_MELEE_ATTACK_SWING, true },
{ ACT_IDLE_ANGRY, ACT_IDLE_ANGRY_MELEE, true },
#ifdef EXPANDED_HL2_WEAPON_ACTIVITIES
#if EXPANDED_HL2_WEAPON_ACTIVITIES
{ ACT_IDLE, ACT_IDLE_MELEE, false },
{ ACT_RUN, ACT_RUN_MELEE, false },
{ ACT_WALK, ACT_WALK_MELEE, false },
@@ -97,7 +97,7 @@ acttable_t CWeaponStunStick::m_acttable[] =
{ ACT_HL2MP_GESTURE_RANGE_ATTACK, ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE, false },
{ ACT_HL2MP_GESTURE_RELOAD, ACT_HL2MP_GESTURE_RELOAD_MELEE, false },
{ ACT_HL2MP_JUMP, ACT_HL2MP_JUMP_MELEE, false },
#ifdef EXPANDED_HL2DM_ACTIVITIES
#if EXPANDED_HL2DM_ACTIVITIES
{ ACT_HL2MP_GESTURE_RANGE_ATTACK2, ACT_HL2MP_GESTURE_RANGE_ATTACK2_MELEE, false },
{ ACT_HL2MP_WALK, ACT_HL2MP_WALK_MELEE, false },
#endif