Changed activity preprocessors to use #if instead of #ifdef

This commit is contained in:
Blixibon
2021-11-20 20:37:37 -06:00
parent 5090c8b743
commit d2fdfd3fe1
32 changed files with 88 additions and 88 deletions

View File

@@ -321,7 +321,7 @@ void CAI_GrenadeUser<BASE_NPC>::InputThrowGrenadeGestureAtTarget( inputdata_t &i
Vector vecTarget = m_hForcedGrenadeTarget->WorldSpaceCenter();
#ifdef SHARED_COMBINE_ACTIVITIES
#if SHARED_COMBINE_ACTIVITIES
if (IsAltFireCapable())
{
if (this->FVisible( m_hForcedGrenadeTarget ))