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Changed activity preprocessors to use #if instead of #ifdef
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@@ -321,7 +321,7 @@ void CAI_GrenadeUser<BASE_NPC>::InputThrowGrenadeGestureAtTarget( inputdata_t &i
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Vector vecTarget = m_hForcedGrenadeTarget->WorldSpaceCenter();
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#ifdef SHARED_COMBINE_ACTIVITIES
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#if SHARED_COMBINE_ACTIVITIES
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if (IsAltFireCapable())
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{
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if (this->FVisible( m_hForcedGrenadeTarget ))
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