Changed activity preprocessors to use #if instead of #ifdef

This commit is contained in:
Blixibon
2021-11-20 20:37:37 -06:00
parent 5090c8b743
commit d2fdfd3fe1
32 changed files with 88 additions and 88 deletions

View File

@@ -161,7 +161,7 @@ acttable_t CWeaponPistol::m_acttable[] =
// Activities ported from weapon_alyxgun below
//
#ifdef EXPANDED_HL2_WEAPON_ACTIVITIES
#if EXPANDED_HL2_WEAPON_ACTIVITIES
// Readiness activities (not aiming)
{ ACT_IDLE_RELAXED, ACT_IDLE_PISTOL_RELAXED, false },//never aims
{ ACT_IDLE_STIMULATED, ACT_IDLE_PISTOL_STIMULATED, false },
@@ -241,14 +241,14 @@ acttable_t CWeaponPistol::m_acttable[] =
{ ACT_READINESS_STIMULATED_TO_RELAXED, ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED, false },
#endif
#ifdef EXPANDED_HL2_WEAPON_ACTIVITIES
#if EXPANDED_HL2_WEAPON_ACTIVITIES
{ ACT_WALK_CROUCH, ACT_WALK_CROUCH_PISTOL, true },
{ ACT_WALK_CROUCH_AIM, ACT_WALK_CROUCH_AIM_PISTOL, true },
{ ACT_RUN_CROUCH, ACT_RUN_CROUCH_PISTOL, true },
{ ACT_RUN_CROUCH_AIM, ACT_RUN_CROUCH_AIM_PISTOL, true },
#endif
#ifdef EXPANDED_HL2_COVER_ACTIVITIES
#if EXPANDED_HL2_COVER_ACTIVITIES
{ ACT_RANGE_AIM_MED, ACT_RANGE_AIM_PISTOL_MED, false },
{ ACT_RANGE_ATTACK1_MED, ACT_RANGE_ATTACK_PISTOL_MED, false },
@@ -267,7 +267,7 @@ acttable_t CWeaponPistol::m_acttable[] =
{ ACT_HL2MP_GESTURE_RANGE_ATTACK, ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, false },
{ ACT_HL2MP_GESTURE_RELOAD, ACT_HL2MP_GESTURE_RELOAD_PISTOL, false },
{ ACT_HL2MP_JUMP, ACT_HL2MP_JUMP_PISTOL, false },
#ifdef EXPANDED_HL2DM_ACTIVITIES
#if EXPANDED_HL2DM_ACTIVITIES
{ ACT_HL2MP_WALK, ACT_HL2MP_WALK_PISTOL, false },
{ ACT_HL2MP_GESTURE_RANGE_ATTACK2, ACT_HL2MP_GESTURE_RANGE_ATTACK2_PISTOL, false },
#endif