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https://github.com/celisej567/source-sdk-2013.git
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Changed activity preprocessors to use #if instead of #ifdef
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@@ -44,7 +44,7 @@ acttable_t CWeaponAlyxGun::m_acttable[] =
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#endif
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// Readiness activities (not aiming)
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#ifdef EXPANDED_HL2_WEAPON_ACTIVITIES
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#if EXPANDED_HL2_WEAPON_ACTIVITIES
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{ ACT_IDLE_RELAXED, ACT_IDLE_PISTOL_RELAXED, false },//never aims
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{ ACT_IDLE_STIMULATED, ACT_IDLE_PISTOL_STIMULATED, false },
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#else
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@@ -54,7 +54,7 @@ acttable_t CWeaponAlyxGun::m_acttable[] =
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{ ACT_IDLE_AGITATED, ACT_IDLE_ANGRY_PISTOL, false },//always aims
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{ ACT_IDLE_STEALTH, ACT_IDLE_STEALTH_PISTOL, false },
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#ifdef EXPANDED_HL2_WEAPON_ACTIVITIES
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#if EXPANDED_HL2_WEAPON_ACTIVITIES
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{ ACT_WALK_RELAXED, ACT_WALK_PISTOL_RELAXED, false },//never aims
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{ ACT_WALK_STIMULATED, ACT_WALK_PISTOL_STIMULATED, false },
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#else
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@@ -64,7 +64,7 @@ acttable_t CWeaponAlyxGun::m_acttable[] =
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{ ACT_WALK_AGITATED, ACT_WALK_AIM_PISTOL, false },//always aims
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{ ACT_WALK_STEALTH, ACT_WALK_STEALTH_PISTOL, false },
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#ifdef EXPANDED_HL2_WEAPON_ACTIVITIES
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#if EXPANDED_HL2_WEAPON_ACTIVITIES
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{ ACT_RUN_RELAXED, ACT_RUN_PISTOL_RELAXED, false },//never aims
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{ ACT_RUN_STIMULATED, ACT_RUN_PISTOL_STIMULATED, false },
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#else
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@@ -115,7 +115,7 @@ acttable_t CWeaponAlyxGun::m_acttable[] =
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{ ACT_HL2MP_GESTURE_RANGE_ATTACK, ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, false },
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{ ACT_HL2MP_GESTURE_RELOAD, ACT_HL2MP_GESTURE_RELOAD_PISTOL, false },
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{ ACT_HL2MP_JUMP, ACT_HL2MP_JUMP_PISTOL, false },
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#ifdef EXPANDED_HL2DM_ACTIVITIES
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#if EXPANDED_HL2DM_ACTIVITIES
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{ ACT_HL2MP_WALK, ACT_HL2MP_WALK_PISTOL, false },
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{ ACT_HL2MP_GESTURE_RANGE_ATTACK2, ACT_HL2MP_GESTURE_RANGE_ATTACK2_PISTOL, false },
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#endif
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