Changed activity preprocessors to use #if instead of #ifdef

This commit is contained in:
Blixibon
2021-11-20 20:37:37 -06:00
parent 5090c8b743
commit d2fdfd3fe1
32 changed files with 88 additions and 88 deletions

View File

@@ -44,7 +44,7 @@ acttable_t CWeaponAlyxGun::m_acttable[] =
#endif
// Readiness activities (not aiming)
#ifdef EXPANDED_HL2_WEAPON_ACTIVITIES
#if EXPANDED_HL2_WEAPON_ACTIVITIES
{ ACT_IDLE_RELAXED, ACT_IDLE_PISTOL_RELAXED, false },//never aims
{ ACT_IDLE_STIMULATED, ACT_IDLE_PISTOL_STIMULATED, false },
#else
@@ -54,7 +54,7 @@ acttable_t CWeaponAlyxGun::m_acttable[] =
{ ACT_IDLE_AGITATED, ACT_IDLE_ANGRY_PISTOL, false },//always aims
{ ACT_IDLE_STEALTH, ACT_IDLE_STEALTH_PISTOL, false },
#ifdef EXPANDED_HL2_WEAPON_ACTIVITIES
#if EXPANDED_HL2_WEAPON_ACTIVITIES
{ ACT_WALK_RELAXED, ACT_WALK_PISTOL_RELAXED, false },//never aims
{ ACT_WALK_STIMULATED, ACT_WALK_PISTOL_STIMULATED, false },
#else
@@ -64,7 +64,7 @@ acttable_t CWeaponAlyxGun::m_acttable[] =
{ ACT_WALK_AGITATED, ACT_WALK_AIM_PISTOL, false },//always aims
{ ACT_WALK_STEALTH, ACT_WALK_STEALTH_PISTOL, false },
#ifdef EXPANDED_HL2_WEAPON_ACTIVITIES
#if EXPANDED_HL2_WEAPON_ACTIVITIES
{ ACT_RUN_RELAXED, ACT_RUN_PISTOL_RELAXED, false },//never aims
{ ACT_RUN_STIMULATED, ACT_RUN_PISTOL_STIMULATED, false },
#else
@@ -115,7 +115,7 @@ acttable_t CWeaponAlyxGun::m_acttable[] =
{ ACT_HL2MP_GESTURE_RANGE_ATTACK, ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, false },
{ ACT_HL2MP_GESTURE_RELOAD, ACT_HL2MP_GESTURE_RELOAD_PISTOL, false },
{ ACT_HL2MP_JUMP, ACT_HL2MP_JUMP_PISTOL, false },
#ifdef EXPANDED_HL2DM_ACTIVITIES
#if EXPANDED_HL2DM_ACTIVITIES
{ ACT_HL2MP_WALK, ACT_HL2MP_WALK_PISTOL, false },
{ ACT_HL2MP_GESTURE_RANGE_ATTACK2, ACT_HL2MP_GESTURE_RANGE_ATTACK2_PISTOL, false },
#endif