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Mapbase v3.0
- Overhauled matcher system and added expanded wildcard support, meaning "text", "te?t", "blah_test", etc. are now supported instead of only trailing * - Added support for regular expression matching - Added the missing matrixinvert.h file, which prevented programmers from compiling vbsp - Fixed env_global_light brightness - Added info_player_view_proxy, an entity which mimics a player's view (created for script_intro) - New UnZoomWithRate and SetZoomRate inputs on env_zoom - New "Don't change target's angles" flag on logic_measure_movement - Fixed logic_measure_movement not using ignore origin flags correctly - Fixed filter_damage_mod secondary filter not recognizing mode correctly - Fixed DisableGeigerCounter causing NPCs to ignore player, and possibly fixed other adverse effects in similar code - Added SetEntityName input for setting an entity's targetname - Added "SetTarget" support to point_posecontroller - Added "sk_alyx_health" convar for adjustable npc_alyx health, restored/fixed "sk_barney_health" for adjustable npc_barney health - Added ignore flags and several direction-related inputs to math_vector - Added pose parameter stuff to logic_modelinfo - Fixed ChangeWeapon not changing during combat - Fixed holster/unholster on NPCs without holster/unholster animations - Fixed func_tank and other "player in the way" code ignoring notarget - Added SetPoseParameter input to animating entities - Introduced an experimental chapter system which allows for custom chapter title/restriction management - Added SetChapterTitle input to worldspawn for dynamic title changing - Fixed func_tankairboatgun damage credit, added ability to use its damage keyvalues - Fixed mapbase_rpc_enabled not actually affecting RPC - Moved some newly found Combine soldier grenade code to ai_grenade for other grenade users - Fixed some problems with the new shared activities - Restored an old Mapbase entity as "prop_interactable", an entity which contains all of the functionality of a func_button/func_door in a prop entity - Added env_microphone pitch scale for scaling the pitch of transmitted sounds - Added experimental, long-overdue code for scenes to be able to access !target#'s and other scene-related names through AI_INPUT - Added "mat_specular_disable_on_missing", which "disables" specular reflections when the cubemap texture is missing - Fixed $envmapmasktransform and $bumptransform on VertexLitGeneric and related shaders - Areaportal leaks now stop compilation in leaktest - Replaced "-nodefaultcubemap" with "-defaultcubemap" as the shader changes allow maps to compile without default cubemaps by default with little effect
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@@ -133,6 +133,16 @@ void RecvProxy_LocalVelocityZ( const CRecvProxyData *pData, void *pStruct, void
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void RecvProxy_ObserverTarget( const CRecvProxyData *pData, void *pStruct, void *pOut );
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void RecvProxy_ObserverMode ( const CRecvProxyData *pData, void *pStruct, void *pOut );
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#ifdef MAPBASE
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// Needs to shift bits back
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void RecvProxy_ShiftPlayerSpawnflags( const CRecvProxyData *pData, void *pStruct, void *pOut )
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{
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C_BasePlayer *pPlayer = (C_BasePlayer *)pStruct;
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pPlayer->m_spawnflags = (pData->m_Value.m_Int) << 16;
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}
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#endif
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// -------------------------------------------------------------------------------- //
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// RecvTable for CPlayerState.
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// -------------------------------------------------------------------------------- //
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@@ -259,7 +269,7 @@ END_RECV_TABLE()
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#ifdef MAPBASE
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// Transmitted from the server for internal player spawnflags.
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// See baseplayer_shared.h for more details.
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RecvPropInt ( RECVINFO( m_spawnflags ) ),
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RecvPropInt ( RECVINFO( m_spawnflags ), 0, RecvProxy_ShiftPlayerSpawnflags ),
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RecvPropBool ( RECVINFO( m_bDrawPlayerModelExternally ) ),
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#endif
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