Added OnEntrySequence and OnActionSequence for scripted_sequence

This commit is contained in:
Blixibon
2021-05-27 09:53:31 -05:00
parent 7a87bfdf5e
commit c48428b678
3 changed files with 22 additions and 0 deletions

View File

@@ -97,6 +97,8 @@ public:
void FireScriptEvent( int nEvent );
#ifdef MAPBASE
void OnBeginSequence( CBaseEntity *pActor );
void OnEntrySequence( CBaseEntity *pActor );
void OnActionSequence( CBaseEntity *pActor );
void OnPreIdleSequence( CBaseEntity *pActor );
#else
void OnBeginSequence( void );
@@ -220,6 +222,8 @@ private:
COutputEvent m_OnCancelFailedSequence; // Fired when a scene is cancelled before it's ever run
COutputEvent m_OnScriptEvent[MAX_SCRIPT_EVENTS];
#ifdef MAPBASE
COutputEvent m_OnEntrySequence;
COutputEvent m_OnActionSequence;
COutputEvent m_OnPreIdleSequence;
COutputEvent m_OnFoundNPC;
#endif