Mapbase v5.0

- Added keyvalue to hl2_gamerules which allows respawning in singleplayer
- Added the game instructor system (including env_instructor_hint) from later Valve games using a VDC tutorial which adjusts the version from the Alien Swarm SDK to FPS rules and a Source 2013 environment; Also added new KV and icons for further control from mappers (tutorial mentioned by Maestra Fenix)
- Added L4D/TF2 glows + point_glow entity as an all-purpose SDK-based off-shoot of tf_glow
- Fixed weapon pickup sound not playing (reported by Sl0th and later Cvoxulary)
- Fixed env_projectedtextures not updating on save/load
- Added func_fake_worldportal, a spatial point_camera inspired by linked_portal_door based on SDK code alone (WIP, may be changed a lot in future updates)
- Added option for point_camera and func_reflective_glass to use different render targets, therefore allowing multiple cameras and mirrors to be active at the same time
- Added additional RT camera textures to choose from with a default of 3, but also controllable through a -numcameratextures command line param
- Added adjustable convars for main view NearZ and skybox NearZ (suggested by someone recently, also suggested by Klems over a year ago)
- Fixed map-specific localization files, cleaned up map-specific file code
- Added a new block to gameinfo.txt which allows mods to automatically append their own command line parameters
- Fixed math_lightpattern corruption when setting pattern/style while active
- Fixed the "Touch" input crashing when given no entity
- Added a way to add EFlags via keyvalue (suggested by Niker107)
- Fixed ai_script_conditions not working without a NPC actor (reported by MetroHam)
- Fixed point_radiation_source causing huge problems when intensity is 0, even though it was already advised against (reported by beefbacon)
- Added "Mapbase" header to Mapbase-specific code files
- Fixed an issue with updating sky_camera not obtaining area correctly, causing some entities to not draw in the skybox
- Added "CopyFogController" and "CopyFogControllerWithScale" inputs to sky_camera, which copy fog parameters directly from a fog controller
- Added "SetScale" input to sky_camera for live scale changing
- Added convar to control player crouch speed multiplier (suggested by ArtyIF)
- Added a ton of fixes for people running the Debug configuration of the codebase (partial credit to stepa2)
- Added support for pre-defined enums and constants in VScript, starting with various values from the SDK code (damage types, trace masks, etc.)
- Added limited support for Valve's Quaternion class in VScript
- Added new instance helper capabilities, destructible game instances, and other misc. changes to VScript library
- Replaced most of the VScript "accessor" classes with direct references to the original classes, as they were getting complicated fast and adding new VScript-only functions to the original classes might not be as bad as previously thought
- Added base NPC hooks for AI sensing in VScript (allows control over sight and hearing), also exposed CSound for it
- Added various functions and hooks for VPhysics integration in VScript
- Added VScript-based custom suit devices
- Expanded trace info exposed to VScript to allow plane and surface access (suggested by krassell)
- Added ability to insert localization strings through VScript
- Added various misc. VScript functions with various purposes, including reading/writing EFlags, movetypes, collision groups, etc.
- Fixed VBSP not being able to correctly parse parallax corrected cubemaps in maps with instances
This commit is contained in:
Blixibon
2020-08-14 21:21:25 +00:00
parent f9ba141a31
commit c448f194ae
124 changed files with 12659 additions and 410 deletions

View File

@@ -291,6 +291,16 @@ public:
virtual void *GetProxied( void *p ) { return p; }
virtual bool ToString( void *p, char *pBuf, int bufSize ) { return false; }
virtual void *BindOnRead( HSCRIPT hInstance, void *pOld, const char *pszId ) { return NULL; }
#ifdef MAPBASE_VSCRIPT
virtual bool Get( void *p, const char *pszKey, ScriptVariant_t &variant ) { return false; }
virtual bool Set( void *p, const char *pszKey, ScriptVariant_t &variant ) { return false; }
virtual ScriptVariant_t *Add( void *p, ScriptVariant_t &variant ) { return NULL; }
virtual ScriptVariant_t *Subtract( void *p, ScriptVariant_t &variant ) { return NULL; }
virtual ScriptVariant_t *Multiply( void *p, ScriptVariant_t &variant ) { return NULL; }
virtual ScriptVariant_t *Divide( void *p, ScriptVariant_t &variant ) { return NULL; }
#endif
};
//---------------------------------------------------------
@@ -522,6 +532,39 @@ private:
#define SCRIPT_VARIANT_NULL ScriptVariant_t()
#ifdef MAPBASE_VSCRIPT
//---------------------------------------------------------
struct ScriptConstantBinding_t
{
const char *m_pszScriptName;
const char *m_pszDescription;
ScriptVariant_t m_data;
unsigned m_flags;
};
//---------------------------------------------------------
struct ScriptEnumDesc_t
{
ScriptEnumDesc_t() : m_pszScriptName( 0 ), m_pszDescription( 0 ), m_flags( 0 )
{
AllEnumsDesc().AddToTail(this);
}
virtual void RegisterDesc() = 0;
const char *m_pszScriptName;
const char *m_pszDescription;
CUtlVector<ScriptConstantBinding_t> m_ConstantBindings;
unsigned m_flags;
static CUtlVector<ScriptEnumDesc_t*>& AllEnumsDesc()
{
static CUtlVector<ScriptEnumDesc_t*> enums;
return enums;
}
};
#endif
#pragma warning(pop)
@@ -556,6 +599,46 @@ private:
#define ScriptRegisterFunction( pVM, func, description ) ScriptRegisterFunctionNamed( pVM, func, #func, description )
#define ScriptRegisterFunctionNamed( pVM, func, scriptName, description ) do { static ScriptFunctionBinding_t binding; binding.m_desc.m_pszDescription = description; binding.m_desc.m_Parameters.RemoveAll(); ScriptInitFunctionBindingNamed( &binding, func, scriptName ); pVM->RegisterFunction( &binding ); } while (0)
#ifdef MAPBASE_VSCRIPT
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
#define ScriptRegisterConstant( pVM, constant, description ) ScriptRegisterConstantNamed( pVM, constant, #constant, description )
#define ScriptRegisterConstantNamed( pVM, constant, scriptName, description ) do { static ScriptConstantBinding_t binding; binding.m_pszScriptName = scriptName; binding.m_pszDescription = description; binding.m_data = constant; pVM->RegisterConstant( &binding ); } while (0)
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
#define BEGIN_SCRIPTENUM( enumName, description ) \
struct ScriptEnum##enumName##Desc_t : public ScriptEnumDesc_t \
{ \
void RegisterDesc(); \
}; \
ScriptEnum##enumName##Desc_t g_##enumName##_EnumDesc; \
\
void ScriptEnum##enumName##Desc_t::RegisterDesc() \
{ \
static bool bInitialized; \
if ( bInitialized ) \
return; \
\
bInitialized = true; \
\
m_pszScriptName = #enumName; \
m_pszDescription = description; \
#define DEFINE_ENUMCONST( constant, description ) DEFINE_ENUMCONST_NAMED( constant, #constant, description )
#define DEFINE_ENUMCONST_NAMED( constant, scriptName, description ) do { ScriptConstantBinding_t *pBinding = &(m_ConstantBindings[m_ConstantBindings.AddToTail()]); pBinding->m_pszScriptName = scriptName; pBinding->m_pszDescription = description; pBinding->m_data = constant; pBinding->m_flags = SF_MEMBER_FUNC; } while (0);
#define END_SCRIPTENUM() \
} \
#define GetScriptDescForEnum( enumName ) GetScriptDesc( ( className *)NULL )
#endif
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
@@ -727,14 +810,37 @@ public:
//--------------------------------------------------------
virtual bool RegisterClass( ScriptClassDesc_t *pClassDesc ) = 0;
#ifdef MAPBASE_VSCRIPT
//--------------------------------------------------------
// External constants
//--------------------------------------------------------
virtual void RegisterConstant( ScriptConstantBinding_t *pScriptConstant ) = 0;
//--------------------------------------------------------
// External enums
//--------------------------------------------------------
virtual void RegisterEnum( ScriptEnumDesc_t *pEnumDesc ) = 0;
#endif
//--------------------------------------------------------
// External instances. Note class will be auto-registered.
//--------------------------------------------------------
#ifdef MAPBASE_VSCRIPT
// When a RegisterInstance instance is deleted, VScript normally treats it as a strong reference and only deregisters the instance itself, preserving the registered data
// it points to so the game can continue to use it.
// bAllowDestruct is supposed to allow VScript to treat it as a weak reference created by the script, destructing the registered data automatically like any other type.
// This is useful for classes pretending to be primitive types.
virtual HSCRIPT RegisterInstance( ScriptClassDesc_t *pDesc, void *pInstance, bool bAllowDestruct = false ) = 0;
virtual void SetInstanceUniqeId( HSCRIPT hInstance, const char *pszId ) = 0;
template <typename T> HSCRIPT RegisterInstance( T *pInstance, bool bAllowDestruct = false ) { return RegisterInstance( GetScriptDesc( pInstance ), pInstance, bAllowDestruct ); }
template <typename T> HSCRIPT RegisterInstance( T *pInstance, const char *pszInstance, HSCRIPT hScope = NULL, bool bAllowDestruct = false) { HSCRIPT hInstance = RegisterInstance( GetScriptDesc( pInstance ), pInstance, bAllowDestruct ); SetValue( hScope, pszInstance, hInstance ); return hInstance; }
#else
virtual HSCRIPT RegisterInstance( ScriptClassDesc_t *pDesc, void *pInstance ) = 0;
virtual void SetInstanceUniqeId( HSCRIPT hInstance, const char *pszId ) = 0;
template <typename T> HSCRIPT RegisterInstance( T *pInstance ) { return RegisterInstance( GetScriptDesc( pInstance ), pInstance ); }
template <typename T> HSCRIPT RegisterInstance( T *pInstance, const char *pszInstance, HSCRIPT hScope = NULL) { HSCRIPT hInstance = RegisterInstance( GetScriptDesc( pInstance ), pInstance ); SetValue( hScope, pszInstance, hInstance ); return hInstance; }
#endif
virtual void RemoveInstance( HSCRIPT ) = 0;
void RemoveInstance( HSCRIPT hInstance, const char *pszInstance, HSCRIPT hScope = NULL ) { ClearValue( hScope, pszInstance ); RemoveInstance( hInstance ); }
void RemoveInstance( const char *pszInstance, HSCRIPT hScope = NULL ) { ScriptVariant_t val; if ( GetValue( hScope, pszInstance, &val ) ) { if ( val.m_type == FIELD_HSCRIPT ) { RemoveInstance( val, pszInstance, hScope ); } ReleaseValue( val ); } }
@@ -897,6 +1003,16 @@ public:
RegisterClass(classDescs[i]);
}
}
void RegisterAllEnums()
{
CUtlVector<ScriptEnumDesc_t*>& enumDescs = ScriptEnumDesc_t::AllEnumsDesc();
FOR_EACH_VEC(enumDescs, i)
{
enumDescs[i]->RegisterDesc();
RegisterEnum(enumDescs[i]);
}
}
#endif
};