mirror of
https://github.com/celisej567/source-sdk-2013.git
synced 2026-09-23 20:09:45 +03:00
Mapbase v5.0
- Added keyvalue to hl2_gamerules which allows respawning in singleplayer - Added the game instructor system (including env_instructor_hint) from later Valve games using a VDC tutorial which adjusts the version from the Alien Swarm SDK to FPS rules and a Source 2013 environment; Also added new KV and icons for further control from mappers (tutorial mentioned by Maestra Fenix) - Added L4D/TF2 glows + point_glow entity as an all-purpose SDK-based off-shoot of tf_glow - Fixed weapon pickup sound not playing (reported by Sl0th and later Cvoxulary) - Fixed env_projectedtextures not updating on save/load - Added func_fake_worldportal, a spatial point_camera inspired by linked_portal_door based on SDK code alone (WIP, may be changed a lot in future updates) - Added option for point_camera and func_reflective_glass to use different render targets, therefore allowing multiple cameras and mirrors to be active at the same time - Added additional RT camera textures to choose from with a default of 3, but also controllable through a -numcameratextures command line param - Added adjustable convars for main view NearZ and skybox NearZ (suggested by someone recently, also suggested by Klems over a year ago) - Fixed map-specific localization files, cleaned up map-specific file code - Added a new block to gameinfo.txt which allows mods to automatically append their own command line parameters - Fixed math_lightpattern corruption when setting pattern/style while active - Fixed the "Touch" input crashing when given no entity - Added a way to add EFlags via keyvalue (suggested by Niker107) - Fixed ai_script_conditions not working without a NPC actor (reported by MetroHam) - Fixed point_radiation_source causing huge problems when intensity is 0, even though it was already advised against (reported by beefbacon) - Added "Mapbase" header to Mapbase-specific code files - Fixed an issue with updating sky_camera not obtaining area correctly, causing some entities to not draw in the skybox - Added "CopyFogController" and "CopyFogControllerWithScale" inputs to sky_camera, which copy fog parameters directly from a fog controller - Added "SetScale" input to sky_camera for live scale changing - Added convar to control player crouch speed multiplier (suggested by ArtyIF) - Added a ton of fixes for people running the Debug configuration of the codebase (partial credit to stepa2) - Added support for pre-defined enums and constants in VScript, starting with various values from the SDK code (damage types, trace masks, etc.) - Added limited support for Valve's Quaternion class in VScript - Added new instance helper capabilities, destructible game instances, and other misc. changes to VScript library - Replaced most of the VScript "accessor" classes with direct references to the original classes, as they were getting complicated fast and adding new VScript-only functions to the original classes might not be as bad as previously thought - Added base NPC hooks for AI sensing in VScript (allows control over sight and hearing), also exposed CSound for it - Added various functions and hooks for VPhysics integration in VScript - Added VScript-based custom suit devices - Expanded trace info exposed to VScript to allow plane and surface access (suggested by krassell) - Added ability to insert localization strings through VScript - Added various misc. VScript functions with various purposes, including reading/writing EFlags, movetypes, collision groups, etc. - Fixed VBSP not being able to correctly parse parallax corrected cubemaps in maps with instances
This commit is contained in:
@@ -444,6 +444,15 @@ bool CBaseEntity::KeyValue( const char *szKeyName, const char *szValue )
|
||||
return true;
|
||||
}
|
||||
|
||||
#ifdef MAPBASE
|
||||
if ( FStrEq( szKeyName, "eflags" ) )
|
||||
{
|
||||
// Can't use DEFINE_KEYFIELD since eflags might be set before KV are parsed
|
||||
AddEFlags( atoi( szValue ) );
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef GAME_DLL
|
||||
|
||||
if ( FStrEq( szKeyName, "targetname" ) )
|
||||
@@ -1604,23 +1613,21 @@ typedef CTraceFilterSimpleList CBulletsTraceFilter;
|
||||
void CBaseEntity::FireBullets( const FireBulletsInfo_t &info )
|
||||
{
|
||||
#if defined(MAPBASE_VSCRIPT) && defined(GAME_DLL)
|
||||
if (m_ScriptScope.IsInitialized())
|
||||
if (HSCRIPT hFunc = LookupScriptFunction("FireBullets"))
|
||||
{
|
||||
CFireBulletsInfoAccessor pInfo( const_cast<FireBulletsInfo_t*>(&info) );
|
||||
HSCRIPT hInfo = g_pScriptVM->RegisterInstance( &pInfo );
|
||||
HSCRIPT hInfo = g_pScriptVM->RegisterInstance( const_cast<FireBulletsInfo_t*>(&info) );
|
||||
|
||||
g_pScriptVM->SetValue( "info", hInfo );
|
||||
|
||||
ScriptVariant_t functionReturn;
|
||||
if ( CallScriptFunction( "FireBullets", &functionReturn ) )
|
||||
{
|
||||
if (!functionReturn.m_bool)
|
||||
return;
|
||||
}
|
||||
CallScriptFunctionHandle( hFunc, &functionReturn );
|
||||
|
||||
g_pScriptVM->RemoveInstance( hInfo );
|
||||
|
||||
g_pScriptVM->ClearValue( "info" );
|
||||
|
||||
if (!functionReturn.m_bool)
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
Reference in New Issue
Block a user