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Integrated Reload_NPC into more animation events and changed weapon_crossbow to be able to use a bodygroup instead of a skin for the empty bolt
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@@ -2374,9 +2374,10 @@ bool CBaseCombatWeapon::Reload( void )
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CBaseCombatWeapon::Reload_NPC( void )
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void CBaseCombatWeapon::Reload_NPC( bool bPlaySound )
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{
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WeaponSound( RELOAD_NPC );
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if (bPlaySound)
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WeaponSound( RELOAD_NPC );
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if (UsesClipsForAmmo1())
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{
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