mirror of
https://github.com/celisej567/source-sdk-2013.git
synced 2026-09-17 20:10:21 +03:00
vscript additions and fixes:
baseentity_shared.cpp baseentity.cpp c_baseentity.h c_baseentity.cpp c_world.h - Fixed critical ScriptSetContextThink bugs - Added C_BaseEntity::SetContextThink (ScriptSetContextThink) - Added C_BaseEntity::SetSize - Added C_BaseEntity::SetModel - Added C_BaseEntity::Destroy baseentity.h baseentity.cpp - Removed duplicate functions ScriptSetSize and ScriptUtilRemove player.cpp - Moved player script instance registration before player_spawn event vscript_server.cpp - Added CEntities::FindByClassNearestFacing vscript_funcs_shared.cpp - Added GetFrameCount - Added IntervalPerTick vscript_singletons.cpp - Better game event descriptors for CScriptGameEventListener - Added ::effects (CEffectsScriptHelper) - Added ::Convars (CScriptConvarAccessor) vscript_shared.cpp - Fixed clientside entity printing in script VM mapbase_con_groups.h mapbase_con_groups.cpp - Improved performance by changing string comparisons to direct array access vscript_bindings_base.h vscript_bindings_base.cpp - Added CScriptKeyValues::SubKeysToTable vscript_bindings_math.cpp - Added ::SimpleSplineRemapVal - Added ::SimpleSplineRemapValClamped - Added ::Bias - Added ::Gain - Added ::SmoothCurve - Added ::SmoothCurve_Tweak - Added ::ExponentialDecay vscript_squirrel.nut - Added ::Lerp - Added ::FLerp - Added ::SimpleSpline vscript_squirrel.cpp - Added Vector::_unm - Added Vector::Set - Added Vector::Add - Added Vector::Subtract - Added Vector::Multiply - Added Vector::Divide - Added Vector::DistTo - Added Vector::DistToSqr - Added Vector::IsEqualTo - Added Vector::WithinAABox - Added Vector::FromKVString - Changed vector print syntax
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@@ -11,6 +11,7 @@
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#include "vbsp.h"
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#include "map.h"
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#include "fgdlib/fgdlib.h"
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#include "convar.h"
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#include "vscript_vbsp.h"
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#include "vscript_vbsp.nut"
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@@ -183,6 +184,28 @@ BEGIN_SCRIPTDESC_ROOT( CMapFile, "Map file" )
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END_SCRIPTDESC();
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static float cvar_getf( const char* sz )
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{
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ConVarRef cvar(sz);
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if ( cvar.IsFlagSet( FCVAR_SERVER_CANNOT_QUERY ) )
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return NULL;
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return cvar.GetFloat();
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}
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static bool cvar_setf( const char* sz, float val )
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{
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ConVarRef cvar(sz);
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if ( !cvar.IsValid() )
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return false;
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if ( cvar.IsFlagSet( FCVAR_SERVER_CANNOT_QUERY ) )
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return false;
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cvar.SetValue(val);
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return true;
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}
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static const char *GetSource()
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{
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return source;
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@@ -244,6 +267,9 @@ bool VScriptVBSPInit()
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{
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Log( "VSCRIPT VBSP: Started VScript virtual machine using script language '%s'\n", g_pScriptVM->GetLanguageName() );
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ScriptRegisterFunction( g_pScriptVM, cvar_getf, "Gets the value of the given cvar, as a float." );
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ScriptRegisterFunction( g_pScriptVM, cvar_setf, "Sets the value of the given cvar, as a float." );
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ScriptRegisterFunction( g_pScriptVM, GetSource, "Gets the base directory of the first map loaded." );
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ScriptRegisterFunction( g_pScriptVM, GetMapBase, "Gets the base name of the first map loaded." );
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ScriptRegisterFunction( g_pScriptVM, GetMainMap, "Gets the first map loaded." );
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