mirror of
https://github.com/celisej567/source-sdk-2013.git
synced 2026-09-23 20:09:45 +03:00
vscript additions and fixes:
baseentity_shared.cpp baseentity.cpp c_baseentity.h c_baseentity.cpp c_world.h - Fixed critical ScriptSetContextThink bugs - Added C_BaseEntity::SetContextThink (ScriptSetContextThink) - Added C_BaseEntity::SetSize - Added C_BaseEntity::SetModel - Added C_BaseEntity::Destroy baseentity.h baseentity.cpp - Removed duplicate functions ScriptSetSize and ScriptUtilRemove player.cpp - Moved player script instance registration before player_spawn event vscript_server.cpp - Added CEntities::FindByClassNearestFacing vscript_funcs_shared.cpp - Added GetFrameCount - Added IntervalPerTick vscript_singletons.cpp - Better game event descriptors for CScriptGameEventListener - Added ::effects (CEffectsScriptHelper) - Added ::Convars (CScriptConvarAccessor) vscript_shared.cpp - Fixed clientside entity printing in script VM mapbase_con_groups.h mapbase_con_groups.cpp - Improved performance by changing string comparisons to direct array access vscript_bindings_base.h vscript_bindings_base.cpp - Added CScriptKeyValues::SubKeysToTable vscript_bindings_math.cpp - Added ::SimpleSplineRemapVal - Added ::SimpleSplineRemapValClamped - Added ::Bias - Added ::Gain - Added ::SmoothCurve - Added ::SmoothCurve_Tweak - Added ::ExponentialDecay vscript_squirrel.nut - Added ::Lerp - Added ::FLerp - Added ::SimpleSpline vscript_squirrel.cpp - Added Vector::_unm - Added Vector::Set - Added Vector::Add - Added Vector::Subtract - Added Vector::Multiply - Added Vector::Divide - Added Vector::DistTo - Added Vector::DistToSqr - Added Vector::IsEqualTo - Added Vector::WithinAABox - Added Vector::FromKVString - Changed vector print syntax
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@@ -161,6 +161,16 @@ struct thinkfunc_t
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int m_nLastThinkTick;
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};
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#ifdef MAPBASE_VSCRIPT
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struct scriptthinkfunc_t
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{
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int m_nNextThinkTick;
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HSCRIPT m_hfnThink;
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unsigned short m_iContextHash;
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bool m_bNoParam;
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};
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#endif
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#define CREATE_PREDICTED_ENTITY( className ) \
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C_BaseEntity::CreatePredictedEntityByName( className, __FILE__, __LINE__ );
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@@ -1173,6 +1183,7 @@ public:
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#ifdef MAPBASE_VSCRIPT
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const char* ScriptGetModelName( void ) const { return STRING(GetModelName()); }
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void ScriptStopSound(const char* soundname);
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void ScriptEmitSound(const char* soundname);
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float ScriptSoundDuration(const char* soundname, const char* actormodel);
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@@ -1518,6 +1529,15 @@ protected:
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CUtlVector< thinkfunc_t > m_aThinkFunctions;
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int m_iCurrentThinkContext;
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#ifdef MAPBASE_VSCRIPT
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public:
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void ScriptSetContextThink( const char* szContext, HSCRIPT hFunc, float time );
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void ScriptContextThink();
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private:
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CUtlVector< scriptthinkfunc_t* > m_ScriptThinkFuncs;
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public:
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#endif
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// Object eye position
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Vector m_vecViewOffset;
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