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https://github.com/celisej567/source-sdk-2013.git
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Mapbase v2.1
- Fixed parallax corrected cubemaps not working when cubemaps are disabled - Fixed a crash with some new script_intro code - Fixed item_health/suitcharger not emptying or using correct animation with keyvalue charge - Added a new "Always touchable" spawnflag for weapons and items that should disregard obstructions - Added "OnFoundNPC" output on scripted_sequence for when a NPC starts moving to play the script - Fixed npc_snipers not working when parented or not working when attacking parented targets - Changed "ai_nographrebuildmessage" to "ai_norebuildgraphmessage" to reduce confusion and increase visibility (it is assumed nobody was using it before, at least not in a compatibility-breaking way) - Added damage bit modification to filter_damage_mod - Added Add/RemoveSolidFlags input to all entities + added "Collide with owner" solid flag from the VDC - Added custom model support to item_health/suitcharger
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@@ -514,7 +514,12 @@ int CCollisionEvent::ShouldCollide_2( IPhysicsObject *pObj0, IPhysicsObject *pOb
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if ( pEntity0->edict() && pEntity1->edict() )
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{
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// don't collide with your owner
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#ifdef MAPBASE
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if ( (pEntity0->GetOwnerEntity() == pEntity1 && !pEntity0->IsSolidFlagSet(FSOLID_COLLIDE_WITH_OWNER))
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|| (pEntity1->GetOwnerEntity() == pEntity0 && !pEntity1->IsSolidFlagSet(FSOLID_COLLIDE_WITH_OWNER)) )
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#else
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if ( pEntity0->GetOwnerEntity() == pEntity1 || pEntity1->GetOwnerEntity() == pEntity0 )
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#endif
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return 0;
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}
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