Mapbase v2.1

- Fixed parallax corrected cubemaps not working when cubemaps are disabled
- Fixed a crash with some new script_intro code
- Fixed item_health/suitcharger not emptying or using correct animation with keyvalue charge
- Added a new "Always touchable" spawnflag for weapons and items that should disregard obstructions
- Added "OnFoundNPC" output on scripted_sequence for when a NPC starts moving to play the script
- Fixed npc_snipers not working when parented or not working when attacking parented targets
- Changed "ai_nographrebuildmessage" to "ai_norebuildgraphmessage" to reduce confusion and increase visibility (it is assumed nobody was using it before, at least not in a compatibility-breaking way)
- Added damage bit modification to filter_damage_mod
- Added Add/RemoveSolidFlags input to all entities + added "Collide with owner" solid flag from the VDC
- Added custom model support to item_health/suitcharger
This commit is contained in:
Blixibon
2019-12-18 00:15:59 +00:00
parent dc7f20acc8
commit b8611071c5
19 changed files with 188 additions and 25 deletions

View File

@@ -514,7 +514,12 @@ int CCollisionEvent::ShouldCollide_2( IPhysicsObject *pObj0, IPhysicsObject *pOb
if ( pEntity0->edict() && pEntity1->edict() )
{
// don't collide with your owner
#ifdef MAPBASE
if ( (pEntity0->GetOwnerEntity() == pEntity1 && !pEntity0->IsSolidFlagSet(FSOLID_COLLIDE_WITH_OWNER))
|| (pEntity1->GetOwnerEntity() == pEntity0 && !pEntity1->IsSolidFlagSet(FSOLID_COLLIDE_WITH_OWNER)) )
#else
if ( pEntity0->GetOwnerEntity() == pEntity1 || pEntity1->GetOwnerEntity() == pEntity0 )
#endif
return 0;
}