mirror of
https://github.com/celisej567/source-sdk-2013.git
synced 2026-09-23 20:09:45 +03:00
Mapbase v5.1
- Fixed a major oversight in Source 2013 which was causing some code to think all logic entities were worldspawn - Added WIP background nodraw for point_cameras set to not draw skybox at all - Fixed map-specific talker not flushing on restore - Added optional HUD hint to code-based game instructor hints - Added workaround for suspicious crashes in HL2 NPC rappelling code (reported by 1upD) - Made antlions summoned by npc_antlionguard report as dead when removed with the "Kill" input - Fixed math_mod not saving mod value (reported by Klems) - Added SDK_WindowImposter, which uses the SteamPipe cubemap bug workaround and includes support for parallax corrected cubemaps - Updated thirdpartylegalnotices.txt to mention the Squirrel API - Fixed incorrect type checking for script instances in VScript - Added a bunch of new misc. VScript constants - Added a few new base VScript functions - Added a separate "Clientside Script Language" keyvalue to worldspawn for VScript, allowing client scripts to use a different language from server scripts - Fixed worldspawn crashing the game when running entity scripts (reported by krassell) - Fixed manifests creating a second worldspawn, allowing them to function properly in HL2 - Added tons of remapping-related fixes for instances and manifests, including node IDs and overlay remapping - Added a keyvalue to func_instance which allows vector axis lines to be remapped properly - Added support for manifest root path instances in VBSP - Added missing PrintBrushContents() contents to VBSP - Added -nohiddenmaps parameter - Made manifest cordon somewhat functional
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@@ -395,6 +395,7 @@ BEGIN_DATADESC( CWorld )
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DEFINE_KEYFIELD( m_iszDetailSpriteMaterial, FIELD_STRING, "detailmaterial" ),
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#ifdef MAPBASE_VSCRIPT
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DEFINE_KEYFIELD( m_iScriptLanguage, FIELD_INTEGER, "vscriptlanguage" ),
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DEFINE_KEYFIELD( m_iScriptLanguageClient, FIELD_INTEGER, "vscriptlanguage_client" ),
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#endif
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DEFINE_KEYFIELD( m_bColdWorld, FIELD_BOOLEAN, "coldworld" ),
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@@ -421,7 +422,7 @@ IMPLEMENT_SERVERCLASS_ST(CWorld, DT_WORLD)
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SendPropStringT (SENDINFO(m_iszChapterTitle) ),
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#endif
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#ifdef MAPBASE_VSCRIPT
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SendPropInt (SENDINFO(m_iScriptLanguage), 4 ), // No SPROP_UNSIGNED to allow -1 (disabled)
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SendPropInt (SENDINFO(m_iScriptLanguageClient), 4 ), // No SPROP_UNSIGNED to allow -1 (disabled)
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#endif
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END_SEND_TABLE()
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@@ -465,7 +466,7 @@ bool CWorld::KeyValue( const char *szKeyName, const char *szValue )
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extern bool g_fGameOver;
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static CWorld *g_WorldEntity = NULL;
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CWorld *g_WorldEntity = NULL;
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CWorld* GetWorldEntity()
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{
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@@ -484,6 +485,7 @@ CWorld::CWorld( )
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#ifdef MAPBASE_VSCRIPT
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m_iScriptLanguage = SL_NONE;
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m_iScriptLanguageClient = -2;
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#endif
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m_bColdWorld = false;
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@@ -550,6 +552,14 @@ void CWorld::Spawn( void )
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Precache( );
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GlobalEntity_Add( "is_console", STRING(gpGlobals->mapname), ( IsConsole() ) ? GLOBAL_ON : GLOBAL_OFF );
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GlobalEntity_Add( "is_pc", STRING(gpGlobals->mapname), ( !IsConsole() ) ? GLOBAL_ON : GLOBAL_OFF );
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#ifdef MAPBASE_VSCRIPT
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if (m_iScriptLanguageClient.Get() == -2)
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{
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// Clientside language should be regular language by default
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m_iScriptLanguageClient.Set( m_iScriptLanguage );
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}
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#endif
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}
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static const char *g_DefaultLightstyles[] =
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