mirror of
https://github.com/celisej567/source-sdk-2013.git
synced 2026-09-23 20:09:45 +03:00
Mapbase v5.1
- Fixed a major oversight in Source 2013 which was causing some code to think all logic entities were worldspawn - Added WIP background nodraw for point_cameras set to not draw skybox at all - Fixed map-specific talker not flushing on restore - Added optional HUD hint to code-based game instructor hints - Added workaround for suspicious crashes in HL2 NPC rappelling code (reported by 1upD) - Made antlions summoned by npc_antlionguard report as dead when removed with the "Kill" input - Fixed math_mod not saving mod value (reported by Klems) - Added SDK_WindowImposter, which uses the SteamPipe cubemap bug workaround and includes support for parallax corrected cubemaps - Updated thirdpartylegalnotices.txt to mention the Squirrel API - Fixed incorrect type checking for script instances in VScript - Added a bunch of new misc. VScript constants - Added a few new base VScript functions - Added a separate "Clientside Script Language" keyvalue to worldspawn for VScript, allowing client scripts to use a different language from server scripts - Fixed worldspawn crashing the game when running entity scripts (reported by krassell) - Fixed manifests creating a second worldspawn, allowing them to function properly in HL2 - Added tons of remapping-related fixes for instances and manifests, including node IDs and overlay remapping - Added a keyvalue to func_instance which allows vector axis lines to be remapped properly - Added support for manifest root path instances in VBSP - Added missing PrintBrushContents() contents to VBSP - Added -nohiddenmaps parameter - Made manifest cordon somewhat functional
This commit is contained in:
@@ -303,7 +303,14 @@ void CAI_RappelBehavior::GatherConditions()
|
||||
if( HasCondition( COND_CAN_RANGE_ATTACK1 ) )
|
||||
{
|
||||
// Shoot at the enemy so long as I'm six feet or more above them.
|
||||
#ifdef MAPBASE
|
||||
// There seems to be an underlying issue here. COND_CAN_RANGE_ATTACK1 should not be valid without an enemy,
|
||||
// but crashes have been reported from GetEnemy() returning null in this code.
|
||||
Assert( GetEnemy() );
|
||||
if( GetEnemy() && (GetAbsOrigin().z - GetEnemy()->GetAbsOrigin().z >= 36.0f) && GetOuter()->GetShotRegulator()->ShouldShoot() )
|
||||
#else
|
||||
if( (GetAbsOrigin().z - GetEnemy()->GetAbsOrigin().z >= 36.0f) && GetOuter()->GetShotRegulator()->ShouldShoot() )
|
||||
#endif
|
||||
{
|
||||
Activity activity = GetOuter()->TranslateActivity( ACT_GESTURE_RANGE_ATTACK1 );
|
||||
Assert( activity != ACT_INVALID );
|
||||
|
||||
Reference in New Issue
Block a user