diff --git a/sp/src/game/shared/mapbase/vscript_singletons.cpp b/sp/src/game/shared/mapbase/vscript_singletons.cpp index 2732c801..c5cca45b 100644 --- a/sp/src/game/shared/mapbase/vscript_singletons.cpp +++ b/sp/src/game/shared/mapbase/vscript_singletons.cpp @@ -1277,9 +1277,11 @@ CNetMsgScriptHelper *g_ScriptNetMsg = &scriptnetmsg; #ifdef _DEBUG #ifdef GAME_DLL -#define DebugNetMsg( l, ... ) do { extern ConVar developer; if (developer.GetInt() >= l) ConColorMsg( Color(100, 225, 255, 255), __VA_ARGS__ ); } while (0); +ConVar script_net_debug("script_net_debug", "0"); +#define DebugNetMsg( l, ... ) do { if (script_net_debug.GetInt() >= l) ConColorMsg( Color(100, 225, 255, 255), __VA_ARGS__ ); } while (0); #else -#define DebugNetMsg( l, ... ) do { extern ConVar developer; if (developer.GetInt() >= l) ConColorMsg( Color(100, 225, 175, 255), __VA_ARGS__ ); } while (0); +ConVar script_net_debug("script_net_debug_client", "0"); +#define DebugNetMsg( l, ... ) do { if (script_net_debug.GetInt() >= l) ConColorMsg( Color(100, 225, 175, 255), __VA_ARGS__ ); } while (0); #endif #define DebugWarning(...) Warning( __VA_ARGS__ ) #else @@ -1428,7 +1430,7 @@ void CNetMsgScriptHelper::ReceiveMessage( bf_read &msg ) m_MsgIn.StartReading( msg.m_pData, msg.m_nDataBytes ); #endif - DebugNetMsg( 2, DLL_LOC_STR " %s()", __FUNCTION__ ); + DebugNetMsg( 2, DLL_LOC_STR " %s()\n", __FUNCTION__ ); // Don't do anything if there's no VM here. This can happen if a message from the server goes to a VM-less client, or vice versa. if ( !g_pScriptVM )