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https://github.com/celisej567/source-sdk-2013.git
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Added "DUAL_PISTOLS" as new category of optional unused HL2 weapon activities
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@@ -2462,6 +2462,32 @@ void CAI_BaseNPC::InitDefaultActivitySR(void)
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ADD_ACTIVITY_TO_SR( ACT_IDLE_AIM_SNIPER_RIFLE_STIMULATED );
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ADD_ACTIVITY_TO_SR( ACT_WALK_AIM_SNIPER_RIFLE_STIMULATED );
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ADD_ACTIVITY_TO_SR( ACT_RUN_AIM_SNIPER_RIFLE_STIMULATED );
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ADD_ACTIVITY_TO_SR( ACT_IDLE_DUAL_PISTOLS );
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ADD_ACTIVITY_TO_SR( ACT_IDLE_ANGRY_DUAL_PISTOLS );
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ADD_ACTIVITY_TO_SR( ACT_WALK_DUAL_PISTOLS );
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ADD_ACTIVITY_TO_SR( ACT_RUN_DUAL_PISTOLS );
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ADD_ACTIVITY_TO_SR( ACT_WALK_AIM_DUAL_PISTOLS );
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ADD_ACTIVITY_TO_SR( ACT_RUN_AIM_DUAL_PISTOLS );
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ADD_ACTIVITY_TO_SR( ACT_RANGE_ATTACK_DUAL_PISTOLS );
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ADD_ACTIVITY_TO_SR( ACT_RELOAD_DUAL_PISTOLS );
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ADD_ACTIVITY_TO_SR( ACT_RANGE_ATTACK_DUAL_PISTOLS_LOW );
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ADD_ACTIVITY_TO_SR( ACT_RELOAD_DUAL_PISTOLS_LOW );
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ADD_ACTIVITY_TO_SR( ACT_COVER_DUAL_PISTOLS_LOW );
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ADD_ACTIVITY_TO_SR( ACT_RANGE_AIM_DUAL_PISTOLS_LOW );
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ADD_ACTIVITY_TO_SR( ACT_GESTURE_RANGE_ATTACK_DUAL_PISTOLS );
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ADD_ACTIVITY_TO_SR( ACT_GESTURE_RELOAD_DUAL_PISTOLS );
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ADD_ACTIVITY_TO_SR( ACT_IDLE_DUAL_PISTOLS_RELAXED );
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ADD_ACTIVITY_TO_SR( ACT_IDLE_DUAL_PISTOLS_STIMULATED );
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ADD_ACTIVITY_TO_SR( ACT_WALK_DUAL_PISTOLS_RELAXED );
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ADD_ACTIVITY_TO_SR( ACT_RUN_DUAL_PISTOLS_RELAXED );
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ADD_ACTIVITY_TO_SR( ACT_WALK_DUAL_PISTOLS_STIMULATED );
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ADD_ACTIVITY_TO_SR( ACT_RUN_DUAL_PISTOLS_STIMULATED );
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ADD_ACTIVITY_TO_SR( ACT_IDLE_AIM_DUAL_PISTOLS_STIMULATED );
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ADD_ACTIVITY_TO_SR( ACT_WALK_AIM_DUAL_PISTOLS_STIMULATED );
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ADD_ACTIVITY_TO_SR( ACT_RUN_AIM_DUAL_PISTOLS_STIMULATED );
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#endif
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#if EXPANDED_NAVIGATION_ACTIVITIES
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@@ -2507,6 +2533,8 @@ void CAI_BaseNPC::InitDefaultActivitySR(void)
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ADD_ACTIVITY_TO_SR( ACT_RANGE_ATTACK_HMG1_MED );
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ADD_ACTIVITY_TO_SR( ACT_RANGE_AIM_SNIPER_RIFLE_MED );
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ADD_ACTIVITY_TO_SR( ACT_RANGE_ATTACK_SNIPER_RIFLE_MED );
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ADD_ACTIVITY_TO_SR( ACT_RANGE_AIM_DUAL_PISTOLS_MED );
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ADD_ACTIVITY_TO_SR( ACT_RANGE_ATTACK_DUAL_PISTOLS_MED );
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#endif
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ADD_ACTIVITY_TO_SR( ACT_COVER_WALL_R );
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@@ -2620,6 +2648,16 @@ void CAI_BaseNPC::InitDefaultActivitySR(void)
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ADD_ACTIVITY_TO_SR( ACT_HL2MP_GESTURE_RANGE_ATTACK2_SNIPER_RIFLE );
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ADD_ACTIVITY_TO_SR( ACT_HL2MP_GESTURE_RELOAD_SNIPER_RIFLE );
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ADD_ACTIVITY_TO_SR( ACT_HL2MP_JUMP_SNIPER_RIFLE );
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ADD_ACTIVITY_TO_SR( ACT_HL2MP_IDLE_DUAL_PISTOLS );
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ADD_ACTIVITY_TO_SR( ACT_HL2MP_RUN_DUAL_PISTOLS );
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ADD_ACTIVITY_TO_SR( ACT_HL2MP_WALK_DUAL_PISTOLS );
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ADD_ACTIVITY_TO_SR( ACT_HL2MP_IDLE_CROUCH_DUAL_PISTOLS );
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ADD_ACTIVITY_TO_SR( ACT_HL2MP_WALK_CROUCH_DUAL_PISTOLS );
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ADD_ACTIVITY_TO_SR( ACT_HL2MP_GESTURE_RANGE_ATTACK_DUAL_PISTOLS );
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ADD_ACTIVITY_TO_SR( ACT_HL2MP_GESTURE_RANGE_ATTACK2_DUAL_PISTOLS );
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ADD_ACTIVITY_TO_SR( ACT_HL2MP_GESTURE_RELOAD_DUAL_PISTOLS );
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ADD_ACTIVITY_TO_SR( ACT_HL2MP_JUMP_DUAL_PISTOLS );
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#endif
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ADD_ACTIVITY_TO_SR( ACT_HL2MP_IDLE_USE );
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