Fix gcc 9/10 & mapbase build errors

This commit is contained in:
Alexander 'z33ky' Hirsch
2020-06-14 10:39:08 +02:00
parent 4d45c32be9
commit 9d0f5197bd
33 changed files with 267 additions and 204 deletions

View File

@@ -2193,7 +2193,7 @@ void CHL2_Player::InputSquadForceGoTo( inputdata_t &inputdata )
}
else
{
goal.m_pGoalEntity = var.FieldType() == FIELD_EHANDLE ? var.Entity() : gEntList.FindEntityByNameNearest(var.String(), pPlayerSquadLeader->GetAbsOrigin(), 0, this, inputdata.pActivator, inputdata.pCaller);
goal.m_pGoalEntity = var.FieldType() == FIELD_EHANDLE ? var.Entity().Get() : gEntList.FindEntityByNameNearest(var.String(), pPlayerSquadLeader->GetAbsOrigin(), 0, this, inputdata.pActivator, inputdata.pCaller);
goal.m_vecGoalLocation = vec3_invalid;
}