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Mapbase v6.1
- Added postprocess_controller entity from later versions of Source - Added env_dof_controller entity from later versions of Source - Added SDK_Engine_Post and DepthOfField shaders from the Momentum repo/Alien Swarm SDK - Fixed auto-breaking game_text/choreo text not null terminating - Fixed console groups showing up at the wrong developer levels - Added more mesages to console groups, including a new "NPC AI" console group - Fixed typos and added elaboration in various cvars, console messages, etc. - Fixed npc_metropolice not using frag grenades correctly when allowed to use them - Fixed npc_metropolice not registering stitching squad slots in AI - Fixed SetModel input late precache warning - Fixed env_global_light angles resetting upon loading a save - Fixed an issue with ScriptKeyValuesRead using the wrong name and having a memory leak - Allowed VScript functions which return null strings to actually return null instead of empty strings - Added VScript member variable documentation - Fixed VScript documentation lines sometimes mixing together - Fixed VScript singletons having a ! at the beginning of descriptions - Added Color struct to VScript and allowed color-related inputs to use it - Added more VScript functions for weapons, ammo, ragdolling, and response contexts - Added GameRules singleton for VScript - Exposed AI interaction system to VScript - Recovered some lost documentation from older revisions of the Mapbase wiki - Added a way to get the current game's load type in VScript - Fixed Precache/SpawnEntityFromTable not accounting for a few important field types - Added VScript functions for getting a player's eye vectors - Fixed a crash caused by removing the active weapon of a Combine soldier while it's firing - Changed the way metrocops deploy their manhacks so they could use their manhack death response properly - Fixed "Use Server" keyvalue on game_convar_mod not working - Adjusted CAI_Expresser in VScript
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@@ -2834,7 +2834,7 @@ bool LoadMapFile( const char *pszFileName )
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{
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if (g_pParallaxObbStrs[i][0] != '\0' && g_pParallaxObbsDone[i] == false)
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{
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Warning( "Testing OBB string %s\n", g_pParallaxObbStrs[i] );
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//Warning( "Testing OBB string %s\n", g_pParallaxObbStrs[i] );
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entity_t* obbEnt = NULL;
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for (int i2 = 0; i2 < g_LoadingMap->num_entities; i2++)
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@@ -2844,7 +2844,7 @@ bool LoadMapFile( const char *pszFileName )
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obbEnt = &g_LoadingMap->entities[i2];
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g_pParallaxObbStrs[i] = ValueForKey(obbEnt, "transformationmatrix");
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Warning( "Using OBB transformation matrix \"%s\"\n", g_pParallaxObbStrs[i] );
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//Warning( "Using OBB transformation matrix \"%s\"\n", g_pParallaxObbStrs[i] );
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g_pParallaxObbsDone[i] = true;
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break;
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