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https://github.com/celisej567/source-sdk-2013.git
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Mapbase v6.1
- Added postprocess_controller entity from later versions of Source - Added env_dof_controller entity from later versions of Source - Added SDK_Engine_Post and DepthOfField shaders from the Momentum repo/Alien Swarm SDK - Fixed auto-breaking game_text/choreo text not null terminating - Fixed console groups showing up at the wrong developer levels - Added more mesages to console groups, including a new "NPC AI" console group - Fixed typos and added elaboration in various cvars, console messages, etc. - Fixed npc_metropolice not using frag grenades correctly when allowed to use them - Fixed npc_metropolice not registering stitching squad slots in AI - Fixed SetModel input late precache warning - Fixed env_global_light angles resetting upon loading a save - Fixed an issue with ScriptKeyValuesRead using the wrong name and having a memory leak - Allowed VScript functions which return null strings to actually return null instead of empty strings - Added VScript member variable documentation - Fixed VScript documentation lines sometimes mixing together - Fixed VScript singletons having a ! at the beginning of descriptions - Added Color struct to VScript and allowed color-related inputs to use it - Added more VScript functions for weapons, ammo, ragdolling, and response contexts - Added GameRules singleton for VScript - Exposed AI interaction system to VScript - Recovered some lost documentation from older revisions of the Mapbase wiki - Added a way to get the current game's load type in VScript - Fixed Precache/SpawnEntityFromTable not accounting for a few important field types - Added VScript functions for getting a player's eye vectors - Fixed a crash caused by removing the active weapon of a Combine soldier while it's firing - Changed the way metrocops deploy their manhacks so they could use their manhack death response properly - Fixed "Use Server" keyvalue on game_convar_mod not working - Adjusted CAI_Expresser in VScript
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@@ -267,6 +267,26 @@ struct ScriptFuncDescriptor_t
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CUtlVector<ScriptDataType_t> m_Parameters;
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};
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#ifdef MAPBASE_VSCRIPT
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//---------------------------------------------------------
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// VScript Member Variables
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//
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// An odd concept. Because IScriptInstanceHelper now supports
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// get/set metamethods, classes are capable of pretending they
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// have member variables which VScript can get and set.
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//
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// There's no default way of documenting these variables, so even though
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// these are not actually binding anything, this is here to allow VScript
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// to describe these fake member variables in its documentation.
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//---------------------------------------------------------
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struct ScriptMemberDesc_t
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{
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const char *m_pszScriptName;
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const char *m_pszDescription;
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ScriptDataType_t m_ReturnType;
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};
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#endif
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//---------------------------------------------------------
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@@ -338,6 +358,7 @@ struct ScriptClassDesc_t
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#ifdef MAPBASE_VSCRIPT
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CUtlVector<ScriptHook_t*> m_Hooks;
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CUtlVector<ScriptMemberDesc_t> m_Members;
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#endif
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void *(*m_pfnConstruct)();
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@@ -744,6 +765,9 @@ struct ScriptEnumDesc_t
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#define END_SCRIPTHOOK() \
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pDesc->m_Hooks.AddToTail(pHook); \
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}
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#define DEFINE_MEMBERVAR( varName, returnType, description ) \
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do { ScriptMemberDesc_t *pBinding = &((pDesc)->m_Members[(pDesc)->m_Members.AddToTail()]); pBinding->m_pszScriptName = varName; pBinding->m_pszDescription = description; pBinding->m_ReturnType = returnType; } while (0);
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#endif
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template <typename T> ScriptClassDesc_t *GetScriptDesc(T *);
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