Mapbase v6.1

- Added postprocess_controller entity from later versions of Source
- Added env_dof_controller entity from later versions of Source
- Added SDK_Engine_Post and DepthOfField shaders from the Momentum repo/Alien Swarm SDK
- Fixed auto-breaking game_text/choreo text not null terminating
- Fixed console groups showing up at the wrong developer levels
- Added more mesages to console groups, including a new "NPC AI" console group
- Fixed typos and added elaboration in various cvars, console messages, etc.
- Fixed npc_metropolice not using frag grenades correctly when allowed to use them
- Fixed npc_metropolice not registering stitching squad slots in AI
- Fixed SetModel input late precache warning
- Fixed env_global_light angles resetting upon loading a save
- Fixed an issue with ScriptKeyValuesRead using the wrong name and having a memory leak
- Allowed VScript functions which return null strings to actually return null instead of empty strings
- Added VScript member variable documentation
- Fixed VScript documentation lines sometimes mixing together
- Fixed VScript singletons having a ! at the beginning of descriptions
- Added Color struct to VScript and allowed color-related inputs to use it
- Added more VScript functions for weapons, ammo, ragdolling, and response contexts
- Added GameRules singleton for VScript
- Exposed AI interaction system to VScript
- Recovered some lost documentation from older revisions of the Mapbase wiki
- Added a way to get the current game's load type in VScript
- Fixed Precache/SpawnEntityFromTable not accounting for a few important field types
- Added VScript functions for getting a player's eye vectors
- Fixed a crash caused by removing the active weapon of a Combine soldier while it's firing
- Changed the way metrocops deploy their manhacks so they could use their manhack death response properly
- Fixed "Use Server" keyvalue on game_convar_mod not working
- Adjusted CAI_Expresser in VScript
This commit is contained in:
Blixibon
2020-12-17 03:38:23 +00:00
parent 6d45d9591e
commit 87cd9b24bb
82 changed files with 4596 additions and 337 deletions

View File

@@ -1164,6 +1164,7 @@ HSCRIPT CScriptReadWriteFile::ScriptKeyValuesRead( const char *szFile )
KeyValues *pKV = new KeyValues( szFile );
if ( !pKV->LoadFromFile( g_pFullFileSystem, pszFullName, SCRIPT_RW_PATH_ID ) )
{
pKV->deleteThis();
return NULL;
}
@@ -1326,7 +1327,7 @@ void RegisterScriptSingletons()
ScriptRegisterFunctionNamed( g_pScriptVM, CScriptReadWriteFile::ScriptFileWrite, "StringToFile", "Stores the string into the file" );
ScriptRegisterFunctionNamed( g_pScriptVM, CScriptReadWriteFile::ScriptFileRead, "FileToString", "Returns the string from the file, null if no file or file is too big." );
ScriptRegisterFunctionNamed( g_pScriptVM, CScriptReadWriteFile::ScriptKeyValuesWrite, "KeyValuesToFile", "Stores the CScriptKeyValues into the file" );
ScriptRegisterFunctionNamed( g_pScriptVM, CScriptReadWriteFile::ScriptKeyValuesRead, "KeyValuesToString", "Returns the CScriptKeyValues from the file, null if no file or file is too big." );
ScriptRegisterFunctionNamed( g_pScriptVM, CScriptReadWriteFile::ScriptKeyValuesRead, "FileToKeyValues", "Returns the CScriptKeyValues from the file, null if no file or file is too big." );
ScriptRegisterFunction( g_pScriptVM, ListenToGameEvent, "Register as a listener for a game event from script." );
ScriptRegisterFunctionNamed( g_pScriptVM, CScriptGameEventListener::StopListeningToGameEvent, "StopListeningToGameEvent", "Stop the specified event listener." );
@@ -1343,6 +1344,7 @@ void RegisterScriptSingletons()
#endif
// Singletons not unique to VScript (not declared or defined here)
g_pScriptVM->RegisterInstance( GameRules(), "GameRules" );
g_pScriptVM->RegisterInstance( GetAmmoDef(), "AmmoDef" );
#ifndef CLIENT_DLL
g_pScriptVM->RegisterInstance( &g_AI_SquadManager, "Squads" );