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https://github.com/celisej567/source-sdk-2013.git
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Mapbase v6.1
- Added postprocess_controller entity from later versions of Source - Added env_dof_controller entity from later versions of Source - Added SDK_Engine_Post and DepthOfField shaders from the Momentum repo/Alien Swarm SDK - Fixed auto-breaking game_text/choreo text not null terminating - Fixed console groups showing up at the wrong developer levels - Added more mesages to console groups, including a new "NPC AI" console group - Fixed typos and added elaboration in various cvars, console messages, etc. - Fixed npc_metropolice not using frag grenades correctly when allowed to use them - Fixed npc_metropolice not registering stitching squad slots in AI - Fixed SetModel input late precache warning - Fixed env_global_light angles resetting upon loading a save - Fixed an issue with ScriptKeyValuesRead using the wrong name and having a memory leak - Allowed VScript functions which return null strings to actually return null instead of empty strings - Added VScript member variable documentation - Fixed VScript documentation lines sometimes mixing together - Fixed VScript singletons having a ! at the beginning of descriptions - Added Color struct to VScript and allowed color-related inputs to use it - Added more VScript functions for weapons, ammo, ragdolling, and response contexts - Added GameRules singleton for VScript - Exposed AI interaction system to VScript - Recovered some lost documentation from older revisions of the Mapbase wiki - Added a way to get the current game's load type in VScript - Fixed Precache/SpawnEntityFromTable not accounting for a few important field types - Added VScript functions for getting a player's eye vectors - Fixed a crash caused by removing the active weapon of a Combine soldier while it's firing - Changed the way metrocops deploy their manhacks so they could use their manhack death response properly - Fixed "Use Server" keyvalue on game_convar_mod not working - Adjusted CAI_Expresser in VScript
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@@ -714,6 +714,11 @@ static float IntervalPerTick()
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{
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return gpGlobals->interval_per_tick;
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}
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static int GetLoadType()
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{
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return gpGlobals->eLoadType;
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}
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#endif
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static void SendToConsole( const char *pszCommand )
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@@ -978,6 +983,7 @@ bool VScriptServerInit()
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ScriptRegisterFunction( g_pScriptVM, SendToConsoleServer, "Send a string to the server console as a command" );
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ScriptRegisterFunction( g_pScriptVM, MaxPlayers, "Get the maximum number of players allowed on this server" );
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ScriptRegisterFunction( g_pScriptVM, IntervalPerTick, "Get the interval used between each tick" );
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ScriptRegisterFunction( g_pScriptVM, GetLoadType, "Get the way the current game was loaded (corresponds to the MapLoad enum)" );
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ScriptRegisterFunction( g_pScriptVM, DoEntFire, SCRIPT_ALIAS( "EntFire", "Generate an entity i/o event" ) );
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ScriptRegisterFunction( g_pScriptVM, DoEntFireByInstanceHandle, SCRIPT_ALIAS( "EntFireByHandle", "Generate an entity i/o event. First parameter is an entity instance." ) );
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// ScriptRegisterFunction( g_pScriptVM, IsValidEntity, "Returns true if the entity is valid." );
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@@ -1286,7 +1292,9 @@ public:
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{
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if ( pEnt->m_iszScriptId != NULL_STRING )
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{
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#ifndef MAPBASE_VSCRIPT
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g_pScriptVM->RegisterClass( pEnt->GetScriptDesc() );
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#endif
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m_InstanceMap.Insert( STRING( pEnt->m_iszScriptId ), pEnt );
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}
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pEnt = gEntList.NextEnt( pEnt );
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