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https://github.com/celisej567/source-sdk-2013.git
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Mapbase v6.1
- Added postprocess_controller entity from later versions of Source - Added env_dof_controller entity from later versions of Source - Added SDK_Engine_Post and DepthOfField shaders from the Momentum repo/Alien Swarm SDK - Fixed auto-breaking game_text/choreo text not null terminating - Fixed console groups showing up at the wrong developer levels - Added more mesages to console groups, including a new "NPC AI" console group - Fixed typos and added elaboration in various cvars, console messages, etc. - Fixed npc_metropolice not using frag grenades correctly when allowed to use them - Fixed npc_metropolice not registering stitching squad slots in AI - Fixed SetModel input late precache warning - Fixed env_global_light angles resetting upon loading a save - Fixed an issue with ScriptKeyValuesRead using the wrong name and having a memory leak - Allowed VScript functions which return null strings to actually return null instead of empty strings - Added VScript member variable documentation - Fixed VScript documentation lines sometimes mixing together - Fixed VScript singletons having a ! at the beginning of descriptions - Added Color struct to VScript and allowed color-related inputs to use it - Added more VScript functions for weapons, ammo, ragdolling, and response contexts - Added GameRules singleton for VScript - Exposed AI interaction system to VScript - Recovered some lost documentation from older revisions of the Mapbase wiki - Added a way to get the current game's load type in VScript - Fixed Precache/SpawnEntityFromTable not accounting for a few important field types - Added VScript functions for getting a player's eye vectors - Fixed a crash caused by removing the active weapon of a Combine soldier while it's firing - Changed the way metrocops deploy their manhacks so they could use their manhack death response properly - Fixed "Use Server" keyvalue on game_convar_mod not working - Adjusted CAI_Expresser in VScript
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@@ -70,13 +70,24 @@ void variant_t::SetScriptVariant( ScriptVariant_t &var )
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{
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switch (FieldType())
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{
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case FIELD_INTEGER: var = Int(); break;
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case FIELD_FLOAT: var = Float(); break;
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case FIELD_STRING: var = String(); break;
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case FIELD_VOID: var = NULL; break;
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case FIELD_INTEGER: var = iVal; break;
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case FIELD_FLOAT: var = flVal; break;
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case FIELD_STRING: var = STRING(iszVal); break;
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case FIELD_POSITION_VECTOR:
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case FIELD_VECTOR: var = reinterpret_cast<Vector*>(&flVal); break; // HACKHACK
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case FIELD_BOOLEAN: var = Bool(); break;
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case FIELD_EHANDLE: var = ToHScript( Entity() ); break;
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case FIELD_BOOLEAN: var = bVal; break;
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case FIELD_EHANDLE: var = ToHScript( eVal ); break;
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case FIELD_CLASSPTR: var = ToHScript( eVal ); break;
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case FIELD_SHORT: var = (short)iVal; break;
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case FIELD_CHARACTER: var = (char)iVal; break;
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case FIELD_COLOR32:
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{
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Color *clr = new Color( rgbaVal.r, rgbaVal.g, rgbaVal.b, rgbaVal.a );
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var = g_pScriptVM->RegisterInstance( clr, true );
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break;
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}
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default: var = ToString(); break;
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}
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}
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#endif
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