mirror of
https://github.com/celisej567/source-sdk-2013.git
synced 2026-09-23 20:09:45 +03:00
Mapbase v6.1
- Added postprocess_controller entity from later versions of Source - Added env_dof_controller entity from later versions of Source - Added SDK_Engine_Post and DepthOfField shaders from the Momentum repo/Alien Swarm SDK - Fixed auto-breaking game_text/choreo text not null terminating - Fixed console groups showing up at the wrong developer levels - Added more mesages to console groups, including a new "NPC AI" console group - Fixed typos and added elaboration in various cvars, console messages, etc. - Fixed npc_metropolice not using frag grenades correctly when allowed to use them - Fixed npc_metropolice not registering stitching squad slots in AI - Fixed SetModel input late precache warning - Fixed env_global_light angles resetting upon loading a save - Fixed an issue with ScriptKeyValuesRead using the wrong name and having a memory leak - Allowed VScript functions which return null strings to actually return null instead of empty strings - Added VScript member variable documentation - Fixed VScript documentation lines sometimes mixing together - Fixed VScript singletons having a ! at the beginning of descriptions - Added Color struct to VScript and allowed color-related inputs to use it - Added more VScript functions for weapons, ammo, ragdolling, and response contexts - Added GameRules singleton for VScript - Exposed AI interaction system to VScript - Recovered some lost documentation from older revisions of the Mapbase wiki - Added a way to get the current game's load type in VScript - Fixed Precache/SpawnEntityFromTable not accounting for a few important field types - Added VScript functions for getting a player's eye vectors - Fixed a crash caused by removing the active weapon of a Combine soldier while it's firing - Changed the way metrocops deploy their manhacks so they could use their manhack death response properly - Fixed "Use Server" keyvalue on game_convar_mod not working - Adjusted CAI_Expresser in VScript
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@@ -58,7 +58,6 @@ private:
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CNetworkVector( m_shadowDirection );
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CNetworkVar( bool, m_bEnabled );
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bool m_bStartDisabled;
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CNetworkString( m_TextureName, MAX_PATH );
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#ifdef MAPBASE
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@@ -86,7 +85,6 @@ LINK_ENTITY_TO_CLASS(env_global_light, CGlobalLight);
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BEGIN_DATADESC( CGlobalLight )
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DEFINE_KEYFIELD( m_bEnabled, FIELD_BOOLEAN, "enabled" ),
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DEFINE_KEYFIELD( m_bStartDisabled, FIELD_BOOLEAN, "StartDisabled" ),
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DEFINE_AUTO_ARRAY_KEYFIELD( m_TextureName, FIELD_CHARACTER, "texturename" ),
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#ifdef MAPBASE
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DEFINE_KEYFIELD( m_nSpotlightTextureFrame, FIELD_INTEGER, "textureframe" ),
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@@ -107,6 +105,8 @@ BEGIN_DATADESC( CGlobalLight )
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#endif
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DEFINE_KEYFIELD( m_flColorTransitionTime, FIELD_FLOAT, "colortransitiontime" ),
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DEFINE_FIELD( m_shadowDirection, FIELD_VECTOR ),
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// Inputs
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#ifdef MAPBASE
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DEFINE_INPUTFUNC( FIELD_FLOAT, "SetXOffset", InputSetXOffset ),
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@@ -184,6 +184,7 @@ CGlobalLight::CGlobalLight()
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m_flBrightnessScale = 1.0f;
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m_flOrthoSize = 1000.0f;
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#endif
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m_bEnabled = true;
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}
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@@ -242,6 +243,10 @@ bool CGlobalLight::KeyValue( const char *szKeyName, const char *szValue )
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Q_strcpy( m_TextureName.GetForModify(), szValue );
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#endif
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}
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else if ( FStrEq( szKeyName, "StartDisabled" ) )
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{
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m_bEnabled.Set( atoi( szValue ) <= 0 );
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}
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return BaseClass::KeyValue( szKeyName, szValue );
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}
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@@ -258,6 +263,11 @@ bool CGlobalLight::GetKeyValue( const char *szKeyName, char *szValue, int iMaxLe
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Q_snprintf( szValue, iMaxLen, "%s", m_TextureName.Get() );
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return true;
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}
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else if ( FStrEq( szKeyName, "StartDisabled" ) )
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{
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Q_snprintf( szValue, iMaxLen, "%d", !m_bEnabled.Get() );
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return true;
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}
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return BaseClass::GetKeyValue( szKeyName, szValue, iMaxLen );
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}
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@@ -268,15 +278,6 @@ void CGlobalLight::Spawn( void )
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{
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Precache();
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SetSolid( SOLID_NONE );
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if( m_bStartDisabled )
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{
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m_bEnabled = false;
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}
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else
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{
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m_bEnabled = true;
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}
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}
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//------------------------------------------------------------------------------
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