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https://github.com/celisej567/source-sdk-2013.git
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Mapbase v6.1
- Added postprocess_controller entity from later versions of Source - Added env_dof_controller entity from later versions of Source - Added SDK_Engine_Post and DepthOfField shaders from the Momentum repo/Alien Swarm SDK - Fixed auto-breaking game_text/choreo text not null terminating - Fixed console groups showing up at the wrong developer levels - Added more mesages to console groups, including a new "NPC AI" console group - Fixed typos and added elaboration in various cvars, console messages, etc. - Fixed npc_metropolice not using frag grenades correctly when allowed to use them - Fixed npc_metropolice not registering stitching squad slots in AI - Fixed SetModel input late precache warning - Fixed env_global_light angles resetting upon loading a save - Fixed an issue with ScriptKeyValuesRead using the wrong name and having a memory leak - Allowed VScript functions which return null strings to actually return null instead of empty strings - Added VScript member variable documentation - Fixed VScript documentation lines sometimes mixing together - Fixed VScript singletons having a ! at the beginning of descriptions - Added Color struct to VScript and allowed color-related inputs to use it - Added more VScript functions for weapons, ammo, ragdolling, and response contexts - Added GameRules singleton for VScript - Exposed AI interaction system to VScript - Recovered some lost documentation from older revisions of the Mapbase wiki - Added a way to get the current game's load type in VScript - Fixed Precache/SpawnEntityFromTable not accounting for a few important field types - Added VScript functions for getting a player's eye vectors - Fixed a crash caused by removing the active weapon of a Combine soldier while it's firing - Changed the way metrocops deploy their manhacks so they could use their manhack death response properly - Fixed "Use Server" keyvalue on game_convar_mod not working - Adjusted CAI_Expresser in VScript
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@@ -892,7 +892,7 @@ void CHudMessage::MsgFunc_HudMsg(bf_read &msg)
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int lineMinBreak = lineMax * 0.9;
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DevMsg( "Line max is %i from an aspect ratio of %.3f (strlen %i)\n", lineMax, engine->GetScreenAspectRatio(), len );
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CGMsg( 2, CON_GROUP_CHOREO, "Line max is %i from an aspect ratio of %.3f (strlen %i)\n", lineMax, engine->GetScreenAspectRatio(), len );
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char *curMessage = (char*)pNetMessage->pMessage;
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char newMessage[512];
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@@ -934,6 +934,9 @@ void CHudMessage::MsgFunc_HudMsg(bf_read &msg)
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i2++;
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}
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// Null terminate
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newMessage[i2] = '\0';
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Q_strncpy( (char*)pNetMessage->pMessage, newMessage, 512 );
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}
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#endif
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