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https://github.com/celisej567/source-sdk-2013.git
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* Switched the SDK from checked-in projects to VPC, the Valve Project Creator. See the Getting Started document on the wiki for details.
* Pulled in bug fixes from HL2 and HL2MP.
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108
mp/src/vpc_scripts/loadaddress.vpc
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108
mp/src/vpc_scripts/loadaddress.vpc
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//-----------------------------------------------------------------------------
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// LOADADDRESS.VPC
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//
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// Contains the DLL/EXE Load Addresses. Generates the $LOADADDRESS_??? Macro from
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// an easily updated table. This feature is primarily to facilitate the mandatory
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// fixed address specification of 360 DLLs and thus efficient 360 packing of DLLs
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// into memory.
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//
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// Format:
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// $LoadAddressMacro <MacroName>
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// {
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// <ProjectName> <BaseAddress>
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// }
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//
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// $LoadAddressMacroAuto <MacroName> <BaseAddress>
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// {
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// <ProjectName> <Length>
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// }
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//
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// If "ProjectName" is not found, the "MacroName" will not be updated.
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// "ProjectName" is the internal short project name reference and is usually the name of
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// the project inside a group definition.
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//
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// "Length" is either floating point MB or integer bytes, and is used to successively
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// to determine the next base address.
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//-----------------------------------------------------------------------------
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// Explicitly defined "empty" only for WINDOWS only because they are not required for WINDOWS projects
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$Macro LOADADDRESS_DEVELOPMENT " " [$WINDOWS]
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$Macro LOADADDRESS_RETAIL " " [$WINDOWS]
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$LoadAddressMacro LOADADDRESS_DEVELOPMENT
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{
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launcher_main 0x82000000 [$X360]
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simdtest 0x82000000 [$X360]
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}
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$LoadAddressMacro LOADADDRESS_RETAIL
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{
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launcher_main 0x82000000 [$X360]
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simdtest 0x82000000 [$X360]
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}
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// Development versions require more memory to accomodate debug builds, release builds have to match debug for hybrid builds
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$LoadAddressMacroAuto LOADADDRESS_DEVELOPMENT 0x82200000 [$X360]
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{
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// top of chain, due to licensee lack of source restrictions
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vphysics 5.5
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tier0 2.0
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vstdlib 2.0
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filesystem_stdio 2.5
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datacache 2.5
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inputsystem 1.5
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launcher 2.0
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SoundEmitterSystem 2.0
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SceneFileCache 1.5
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vgui_dll 2.5
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gameui 6.0
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materialsystem 5.0
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vguimatsurface 4.0
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shaderapidx9 11.0
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stdshader_dx9 4.5
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studiorender 7.5
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engine 17.5
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client 17.5
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server 25.5
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// transient DLLs
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bsppack 3.0
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appchooser 8.5
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vxbdm 0.5
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}
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// Retail versions are expected to be minimally packed
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$LoadAddressMacroAuto LOADADDRESS_RETAIL 0x82200000 [$X360]
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{
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// top of chain, due to licensee lack of source restrictions
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vphysics 2.5
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tier0 1.0
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vstdlib 1.0
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filesystem_stdio 1.0
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datacache 1.0
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inputsystem 1.0
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launcher 1.0
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SoundEmitterSystem 1.0
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SceneFileCache 1.0
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vgui_dll 1.0
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gameui 2.0
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materialsystem 1.5
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vguimatsurface 1.5
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shaderapidx9 4.0
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stdshader_dx9 1.5
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studiorender 4.5
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engine 6.0
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client 10.5
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server 15.5
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// transient DLLs
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bsppack 1.5
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appchooser 1.5
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vxbdm 0.5
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}
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