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https://github.com/celisej567/source-sdk-2013.git
synced 2026-09-23 20:09:45 +03:00
Implemented new pistol, 357, and crossbow activities
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@@ -638,6 +638,15 @@ END_DATADESC()
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#ifdef MAPBASE
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acttable_t CWeaponCrossbow::m_acttable[] =
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{
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#ifdef EXPANDED_HL2_WEAPON_ACTIVITIES
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{ ACT_RANGE_ATTACK1, ACT_RANGE_ATTACK_CROSSBOW, true },
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{ ACT_RELOAD, ACT_RELOAD_CROSSBOW, true },
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{ ACT_IDLE, ACT_IDLE_CROSSBOW, true },
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{ ACT_IDLE_ANGRY, ACT_IDLE_ANGRY_CROSSBOW, true },
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{ ACT_WALK, ACT_WALK_CROSSBOW, true },
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{ ACT_WALK_AIM, ACT_WALK_AIM_CROSSBOW, true },
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#else
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{ ACT_RANGE_ATTACK1, ACT_RANGE_ATTACK_SMG1, true },
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{ ACT_RELOAD, ACT_RELOAD_SMG1, true },
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{ ACT_IDLE, ACT_IDLE_SMG1, true },
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@@ -645,6 +654,7 @@ acttable_t CWeaponCrossbow::m_acttable[] =
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{ ACT_WALK, ACT_WALK_RIFLE, true },
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{ ACT_WALK_AIM, ACT_WALK_AIM_RIFLE, true },
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#endif
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// Readiness activities (not aiming)
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{ ACT_IDLE_RELAXED, ACT_IDLE_SMG1_RELAXED, false },//never aims
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@@ -673,6 +683,21 @@ acttable_t CWeaponCrossbow::m_acttable[] =
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{ ACT_RUN_AIM_AGITATED, ACT_RUN_AIM_RIFLE, false },//always aims
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//End readiness activities
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#ifdef EXPANDED_HL2_WEAPON_ACTIVITIES
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{ ACT_WALK_AIM, ACT_WALK_AIM_CROSSBOW, true },
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{ ACT_WALK_CROUCH, ACT_WALK_CROUCH_RIFLE, true },
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{ ACT_WALK_CROUCH_AIM, ACT_WALK_CROUCH_AIM_RIFLE, true },
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{ ACT_RUN, ACT_RUN_CROSSBOW, true },
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{ ACT_RUN_AIM, ACT_RUN_AIM_CROSSBOW, true },
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{ ACT_RUN_CROUCH, ACT_RUN_CROUCH_RIFLE, true },
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{ ACT_RUN_CROUCH_AIM, ACT_RUN_CROUCH_AIM_RIFLE, true },
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{ ACT_GESTURE_RANGE_ATTACK1, ACT_GESTURE_RANGE_ATTACK_CROSSBOW, true },
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{ ACT_RANGE_ATTACK1_LOW, ACT_RANGE_ATTACK_CROSSBOW_LOW, true },
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{ ACT_COVER_LOW, ACT_COVER_CROSSBOW_LOW, false },
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{ ACT_RANGE_AIM_LOW, ACT_RANGE_AIM_CROSSBOW_LOW, false },
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{ ACT_RELOAD_LOW, ACT_RELOAD_CROSSBOW_LOW, false },
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{ ACT_GESTURE_RELOAD, ACT_GESTURE_RELOAD_CROSSBOW, true },
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#else
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{ ACT_WALK_AIM, ACT_WALK_AIM_RIFLE, true },
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{ ACT_WALK_CROUCH, ACT_WALK_CROUCH_RIFLE, true },
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{ ACT_WALK_CROUCH_AIM, ACT_WALK_CROUCH_AIM_RIFLE, true },
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@@ -686,6 +711,7 @@ acttable_t CWeaponCrossbow::m_acttable[] =
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{ ACT_RANGE_AIM_LOW, ACT_RANGE_AIM_SMG1_LOW, false },
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{ ACT_RELOAD_LOW, ACT_RELOAD_SMG1_LOW, false },
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{ ACT_GESTURE_RELOAD, ACT_GESTURE_RELOAD_SMG1, true },
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#endif
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};
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IMPLEMENT_ACTTABLE(CWeaponCrossbow);
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