Mapbase v4.3

- Fixed a crash with multiple trigger_look targets
- Fixed an issue where some zombie submodel server ragdolls are not solid to the world
- Fixed a crash with certain instance classes being loaded in a savegame before the class is registered
- Added some of Tony Sergi's missing Source 2007 fixes (contributed by Kris)
- Added "ClientCommand" hook for VScript to allow handling of unknown console commands
- Added "PlayerRunCommand" hook for VScript to control player movement
- Added new button-related script functions for players (GetButtons, DisableButtons, etc.)
- Added CUserCmd accessor in VScript for the "PlayerRunCommand" hook
- Added "GetWaterLevel" function for VScript
- Exposed "Ignite" to VScript for controlling how a fire starts
- Fixed NPCs being unable to unholster weapons
- Fixed Mapbase crashing when Steam isn't running
- Fixed issues with angled/updating sky_camera save/restore
- Added VBSP "-skyboxcubemap" parameter to enable skybox default cubemaps + "-defaultcubemapres" to control their resolution
- Added ability to disable VScript in a map (and fixed a few potential complications from disabling VScript)
- Made clientside VScript only initialize after world is spawned in order to receive serverside script language in time
- Added tons of VScript functions to CBaseAnimating related to bodygroups, sequences, etc.
- Added VScript functions to players for getting user ID and player name, similar to logic_playerinfo
- Added a few L4D2 script functions missing from the ASW SDK
- Added "Localize" singleton with a single "GetTokenAsUTF8" function for getting localization strings
- Disabled r_hunkalloclightmaps by the request of various users (apparently this completely removes the "Engine hunk overflow" error and allows for really high-res lightmaps)
- Fixed npc_antlionguard NPC_TranslateActivity not hooking into base class (allows for VScript manipulation)
- Added various unused antlion guard activities to npc_antlionguard AI, allowing for usage as registered activities
- Added keyvalue to set LOS mask on combine_mine
- Added +USE bounding box limiter to prop_interactable
This commit is contained in:
Blixibon
2020-07-16 15:43:30 +00:00
parent f636089003
commit 63323222fe
76 changed files with 1575 additions and 359 deletions

View File

@@ -43,6 +43,7 @@
#include "vehicle_base.h"
#ifdef MAPBASE
#include "mapbase/GlobalStrings.h"
#include "collisionutils.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
@@ -2655,6 +2656,9 @@ private:
string_t m_iszInSequence;
string_t m_iszOutSequence;
string_t m_iszLockedSequence;
Vector m_vecUseMins;
Vector m_vecUseMaxs;
};
LINK_ENTITY_TO_CLASS( prop_interactable, CInteractableProp );
@@ -2672,6 +2676,9 @@ BEGIN_DATADESC( CInteractableProp )
DEFINE_KEYFIELD( m_iszOutSequence, FIELD_STRING, "OutSequence" ),
DEFINE_KEYFIELD( m_iszLockedSequence, FIELD_STRING, "LockedSequence" ),
DEFINE_KEYFIELD( m_vecUseMins, FIELD_VECTOR, "use_mins" ),
DEFINE_KEYFIELD( m_vecUseMaxs, FIELD_VECTOR, "use_maxs" ),
// Inputs
DEFINE_INPUTFUNC( FIELD_VOID, "Lock", InputLock ),
DEFINE_INPUTFUNC( FIELD_VOID, "Unlock", InputUnlock ),
@@ -2732,6 +2739,29 @@ void CInteractableProp::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_
if (m_flCooldownTime > gpGlobals->curtime)
return;
// If we're using +USE mins/maxs, make sure this is being +USE'd from the right place
if (m_vecUseMins.LengthSqr() != 0.0f && m_vecUseMaxs.LengthSqr() != 0.0f)
{
CBasePlayer *pPlayer = ToBasePlayer( pActivator );
if (pPlayer)
{
Vector forward;
pPlayer->EyeVectors( &forward, NULL, NULL );
// This might be a little convoluted and/or seem needlessly expensive, but I couldn't figure out any better way to do this.
// TOOD: Can we calculate a box in local space instead of world space?
Vector vecWorldMins, vecWorldMaxs;
RotateAABB( EntityToWorldTransform(), m_vecUseMins, m_vecUseMaxs, vecWorldMins, vecWorldMaxs );
TransformAABB( EntityToWorldTransform(), vecWorldMins, vecWorldMaxs, vecWorldMins, vecWorldMaxs );
if (!IsBoxIntersectingRay( vecWorldMins, vecWorldMaxs, pPlayer->EyePosition(), forward * 1024 ))
{
// Reject this +USE if it's not in our box
DevMsg("Outside of +USE box\n");
return;
}
}
}
int nSequence = -1;
if (m_bLocked)