mirror of
https://github.com/celisej567/source-sdk-2013.git
synced 2026-09-17 20:10:21 +03:00
Mapbase v4.3
- Fixed a crash with multiple trigger_look targets - Fixed an issue where some zombie submodel server ragdolls are not solid to the world - Fixed a crash with certain instance classes being loaded in a savegame before the class is registered - Added some of Tony Sergi's missing Source 2007 fixes (contributed by Kris) - Added "ClientCommand" hook for VScript to allow handling of unknown console commands - Added "PlayerRunCommand" hook for VScript to control player movement - Added new button-related script functions for players (GetButtons, DisableButtons, etc.) - Added CUserCmd accessor in VScript for the "PlayerRunCommand" hook - Added "GetWaterLevel" function for VScript - Exposed "Ignite" to VScript for controlling how a fire starts - Fixed NPCs being unable to unholster weapons - Fixed Mapbase crashing when Steam isn't running - Fixed issues with angled/updating sky_camera save/restore - Added VBSP "-skyboxcubemap" parameter to enable skybox default cubemaps + "-defaultcubemapres" to control their resolution - Added ability to disable VScript in a map (and fixed a few potential complications from disabling VScript) - Made clientside VScript only initialize after world is spawned in order to receive serverside script language in time - Added tons of VScript functions to CBaseAnimating related to bodygroups, sequences, etc. - Added VScript functions to players for getting user ID and player name, similar to logic_playerinfo - Added a few L4D2 script functions missing from the ASW SDK - Added "Localize" singleton with a single "GetTokenAsUTF8" function for getting localization strings - Disabled r_hunkalloclightmaps by the request of various users (apparently this completely removes the "Engine hunk overflow" error and allows for really high-res lightmaps) - Fixed npc_antlionguard NPC_TranslateActivity not hooking into base class (allows for VScript manipulation) - Added various unused antlion guard activities to npc_antlionguard AI, allowing for usage as registered activities - Added keyvalue to set LOS mask on combine_mine - Added +USE bounding box limiter to prop_interactable
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@@ -445,6 +445,10 @@ bool VScriptClientInit()
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{
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// Allow world entity to override script language
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scriptLanguage = GetClientWorldEntity()->GetScriptLanguage();
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// Less than SL_NONE means the script language should literally be none
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if (scriptLanguage < SL_NONE)
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scriptLanguage = SL_NONE;
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}
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else
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#endif
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@@ -476,7 +480,11 @@ bool VScriptClientInit()
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if( g_pScriptVM )
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{
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#ifdef MAPBASE_VSCRIPT
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Log( "VSCRIPT CLIENT: Started VScript virtual machine using script language '%s'\n", g_pScriptVM->GetLanguageName() );
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#else
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Log( "VSCRIPT: Started VScript virtual machine using script language '%s'\n", g_pScriptVM->GetLanguageName() );
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#endif
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ScriptRegisterFunction( g_pScriptVM, GetMapName, "Get the name of the map.");
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ScriptRegisterFunction( g_pScriptVM, Time, "Get the current server time" );
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ScriptRegisterFunction( g_pScriptVM, DoIncludeScript, "Execute a script (internal)" );
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@@ -553,17 +561,22 @@ public:
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virtual void LevelInitPreEntity( void )
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{
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m_bAllowEntityCreationInScripts = true;
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#ifndef MAPBASE_VSCRIPT // Now initted in C_World
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VScriptClientInit();
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#endif
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}
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virtual void LevelInitPostEntity( void )
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{
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m_bAllowEntityCreationInScripts = false;
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#ifdef MAPBASE_VSCRIPT
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
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if (pPlayer)
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if (g_pScriptVM)
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{
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g_pScriptVM->SetValue( "player", pPlayer->GetScriptInstance() );
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
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if (pPlayer)
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{
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g_pScriptVM->SetValue( "player", pPlayer->GetScriptInstance() );
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}
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}
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#endif
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}
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