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Added default game_text speech color for every major HL2 character
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@@ -34,6 +34,11 @@ public:
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void HandleAnimEvent( animevent_t *pEvent );
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int GetSoundInterests ( void );
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bool UseSemaphore( void );
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#ifdef MAPBASE
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// Use Breen's default subtitle color (188,188,188)
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bool GetGameTextSpeechParams( hudtextparms_t ¶ms ) { params.r1 = 188; params.g1 = 188; params.b1 = 188; return BaseClass::GetGameTextSpeechParams( params ); }
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#endif
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};
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LINK_ENTITY_TO_CLASS( npc_breen, CNPC_Breen );
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