vscript additions and fixes:

baseanimating.h
baseanimating.cpp
   - Added CBaseAnimating::SequenceDuration (ScriptSequenceDuration)
   - Added CBaseAnimating::GetPlaybackRate
   - Added CBaseAnimating::SetPlaybackRate
   - Added CBaseAnimating::GetCycle
   - Added CBaseAnimating::SetCycle

triggers.h
triggers.cpp
   - Fixed CTriggerCamera::ScriptSetFov setting player FOV while disabled
   - Added CBaseTrigger::Enable
   - Added CBaseTrigger::Disable
   - Added CBaseTrigger::TouchTest
   - Added CBaseTrigger::IsTouching (ScriptIsTouching)

vscript_server.nut
vscript_server.cpp
   - Added CEntities::FindByClassnameWithinBox
   - Added ::SendToConsoleServer
   - Added ::CancelEntityIOEvent
   - Added ::GetEntityIOEventTimeLeft
   - Moved ScriptDispatchParticleEffect to shared code

eventqueue.h
cbase.h
cbase.cpp
   - Set entity I/O con output colour
   - Added (CEventQueue::CancelEventsByInput)
   - Added (CEventQueue::RemoveEvent)
   - Added (CEventQueue::GetTimeLeft)

baseentity.h
baseentity.cpp
   - Added CBaseEntity::SetTransmitState
   - Added CBaseEntity::GetTransmitState
   - Added CBaseEntity::AcceptInput (ScriptAcceptInput)
   - Added CBaseEntity::FireOutput (ScriptFireOutput)
   - Added CBaseEntity::GetMaxOutputDelay
   - Added CBaseEntity::CancelEventsByInput
   - Added player_use event on InputUse
   - Fixed InputKill on players

ivscript.h
vscript_squirrel.cpp
   - Added IScriptVM::ArrayAppend
   - Fixed buffer overflow crash
   - Increased print buffer to 2048 from 256
   - Set vscript print output colour

vscript_funcs_shared.cpp
   - Added CNetMsgScriptHelper
     (CScriptGameEventListener)
   - Added ::ListenToGameEvent
   - Added ::StopListeningToGameEvent
   - Added ::StopListeningToAllGameEvents
   - Added ::FireGameEvent
   - Added ::FireGameEventLocal
     (CScriptSaveRestoreUtil)
   - Added ::SaveTable
   - Added ::RestoreTable
   - Added ::ClearSavedTable
   - Added callbacks ::OnSave, ::OnRestore
     (CScriptReadWriteFile)
   - Added ::StringToFile
   - Added ::FileToString
   - Added GlobalSys::GetCommandLine
   - Added GlobalSys::CommandLineCheck
   - Added GlobalSys::CommandLineCheckStr
   - Added GlobalSys::CommandLineCheckFloat
   - Added GlobalSys::CommandLineCheckInt
   - Added ::GetCPUUsage
   - Added ::NXPrint
   - Added ::Msg (ScriptMsg)
   - Removed misplaced condition checks
   - Fixed ScriptEntitiesInBox, *AtPoint, *InSphere

logic_eventlistener.cpp
   - Removed redundant dev msg

gamestringpool.cpp
   - Fixed string pool dump sort
This commit is contained in:
samisalreadytaken
2020-10-27 02:22:18 +03:00
parent add157197f
commit 599a93e7bc
17 changed files with 1456 additions and 109 deletions

View File

@@ -40,9 +40,14 @@ class CEventQueue
{
public:
// pushes an event into the queue, targeting a string name (m_iName), or directly by a pointer
void AddEvent( const char *target, const char *action, variant_t Value, float fireDelay, CBaseEntity *pActivator, CBaseEntity *pCaller, int outputID = 0 );
#ifdef MAPBASE_VSCRIPT
intptr_t AddEvent( const char *target, const char *action, variant_t Value, float fireDelay, CBaseEntity *pActivator, CBaseEntity *pCaller, int outputID = 0 );
intptr_t AddEvent( CBaseEntity *target, const char *action, variant_t Value, float fireDelay, CBaseEntity *pActivator, CBaseEntity *pCaller, int outputID = 0 );
#else
void AddEvent( const char *target, const char *action, variant_t Value, float fireDelay, CBaseEntity *pActivator, CBaseEntity *pCaller, int outputID = 0 );
void AddEvent( CBaseEntity *target, const char *action, variant_t Value, float fireDelay, CBaseEntity *pActivator, CBaseEntity *pCaller, int outputID = 0 );
#endif
void AddEvent( CBaseEntity *target, const char *action, float fireDelay, CBaseEntity *pActivator, CBaseEntity *pCaller, int outputID = 0 );
void AddEvent( CBaseEntity *target, const char *action, variant_t Value, float fireDelay, CBaseEntity *pActivator, CBaseEntity *pCaller, int outputID = 0 );
void CancelEvents( CBaseEntity *pCaller );
void CancelEventOn( CBaseEntity *pTarget, const char *sInputName );
@@ -66,6 +71,12 @@ public:
void Dump( void );
#ifdef MAPBASE_VSCRIPT
void CancelEventsByInput( CBaseEntity *pTarget, const char *szInput );
bool RemoveEvent( intptr_t event );
float GetTimeLeft( intptr_t event );
#endif // MAPBASE_VSCRIPT
private:
void AddEvent( EventQueuePrioritizedEvent_t *event );