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Added properly overridden projected texture shadow depth bias cvar values
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@@ -52,8 +52,8 @@ static ConVar r_flashlightladderdist( "r_flashlightladderdist", "40.0", FCVAR_CH
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static ConVar mat_slopescaledepthbias_shadowmap( "mat_slopescaledepthbias_shadowmap", "16", FCVAR_CHEAT );
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static ConVar mat_depthbias_shadowmap( "mat_depthbias_shadowmap", "0.0005", FCVAR_CHEAT );
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#else
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static ConVar mat_slopescaledepthbias_shadowmap( "mat_slopescaledepthbias_shadowmap", "4", FCVAR_CHEAT );
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static ConVar mat_depthbias_shadowmap( "mat_depthbias_shadowmap", "0.00001", FCVAR_CHEAT );
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extern ConVarRef mat_slopescaledepthbias_shadowmap;
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extern ConVarRef mat_depthbias_shadowmap;
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#endif
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#ifdef MAPBASE
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static ConVar r_flashlighttextureoverride( "r_flashlighttextureoverride", "", FCVAR_CHEAT );
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