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Added properly overridden projected texture shadow depth bias cvar values
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@@ -25,8 +25,8 @@
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#include "tier0/memdbgon.h"
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#ifdef ASW_PROJECTED_TEXTURES
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static ConVar mat_slopescaledepthbias_shadowmap( "mat_slopescaledepthbias_shadowmap", "16", FCVAR_CHEAT );
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static ConVar mat_depthbias_shadowmap( "mat_depthbias_shadowmap", "0.00001", FCVAR_CHEAT );
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extern ConVarRef mat_slopescaledepthbias_shadowmap;
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extern ConVarRef mat_depthbias_shadowmap;
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float C_EnvProjectedTexture::m_flVisibleBBoxMinHeight = -FLT_MAX;
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