Making vscript register all classes

This commit is contained in:
James Mitchell
2020-07-12 11:46:43 +10:00
parent f636089003
commit 57848d7e3b
3 changed files with 28 additions and 1 deletions

View File

@@ -487,6 +487,8 @@ bool VScriptClientInit()
}
#ifdef MAPBASE_VSCRIPT
g_pScriptVM->RegisterAllClasses();
g_pScriptVM->RegisterInstance( &g_ScriptEntityIterator, "Entities" );
IGameSystem::RegisterVScriptAllSystems();