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Making vscript register all classes
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@@ -487,6 +487,8 @@ bool VScriptClientInit()
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}
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#ifdef MAPBASE_VSCRIPT
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g_pScriptVM->RegisterAllClasses();
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g_pScriptVM->RegisterInstance( &g_ScriptEntityIterator, "Entities" );
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IGameSystem::RegisterVScriptAllSystems();
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