From 578257471170ee6fd5ada87a4d2ff4f6cfb67f87 Mon Sep 17 00:00:00 2001 From: Alivebyte Date: Sun, 25 Apr 2021 18:56:49 +0300 Subject: [PATCH] Added constructor for movie_display to mute sound by default --- sp/src/game/server/movie_display.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/sp/src/game/server/movie_display.cpp b/sp/src/game/server/movie_display.cpp index 01236f1c..b5a4476c 100644 --- a/sp/src/game/server/movie_display.cpp +++ b/sp/src/game/server/movie_display.cpp @@ -21,6 +21,8 @@ public: DECLARE_DATADESC(); DECLARE_SERVERCLASS(); + CMovieDisplay() { m_bMuted = true; } + virtual ~CMovieDisplay(); virtual bool KeyValue( const char *szKeyName, const char *szValue ); @@ -123,6 +125,7 @@ CMovieDisplay::~CMovieDisplay() //----------------------------------------------------------------------------- // Read in Hammer data //----------------------------------------------------------------------------- + bool CMovieDisplay::KeyValue( const char *szKeyName, const char *szValue ) { // NOTE: Have to do these separate because they set two values instead of one