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https://github.com/celisej567/source-sdk-2013.git
synced 2026-09-17 20:10:21 +03:00
Revisited Mapbase's custom shared activities and expanded HL2 weapon activities
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@@ -2180,7 +2180,7 @@ void CAI_BaseNPC::InitDefaultActivitySR(void)
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ADD_ACTIVITY_TO_SR( ACT_RUN_AIM_AR2 );
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ADD_ACTIVITY_TO_SR( ACT_RELOAD_AR2 );
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//ADD_ACTIVITY_TO_SR( ACT_RELOAD_AR2_LOW );
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ADD_ACTIVITY_TO_SR( ACT_RELOAD_AR2_LOW );
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ADD_ACTIVITY_TO_SR( ACT_GESTURE_RELOAD_AR2 );
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#endif
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@@ -2189,6 +2189,11 @@ void CAI_BaseNPC::InitDefaultActivitySR(void)
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ADD_ACTIVITY_TO_SR( ACT_COMBINE_THROW_GRENADE );
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ADD_ACTIVITY_TO_SR( ACT_COMBINE_AR2_ALTFIRE );
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ADD_ACTIVITY_TO_SR( ACT_GESTURE_COMBINE_THROW_GRENADE );
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ADD_ACTIVITY_TO_SR( ACT_GESTURE_COMBINE_AR2_ALTFIRE );
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ADD_ACTIVITY_TO_SR( ACT_GESTURE_SPECIAL_ATTACK1 );
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ADD_ACTIVITY_TO_SR( ACT_GESTURE_SPECIAL_ATTACK2 );
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ADD_ACTIVITY_TO_SR( ACT_GESTURE_SIGNAL_ADVANCE );
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ADD_ACTIVITY_TO_SR( ACT_GESTURE_SIGNAL_FORWARD );
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ADD_ACTIVITY_TO_SR( ACT_GESTURE_SIGNAL_GROUP );
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@@ -2198,7 +2203,54 @@ void CAI_BaseNPC::InitDefaultActivitySR(void)
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ADD_ACTIVITY_TO_SR( ACT_GESTURE_SIGNAL_TAKECOVER );
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#endif
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#ifdef COMPANION_HOLSTER_WORKAROUND
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#ifdef EXPANDED_HL2_WEAPON_ACTIVITIES
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ADD_ACTIVITY_TO_SR( ACT_IDLE_REVOLVER );
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ADD_ACTIVITY_TO_SR( ACT_IDLE_ANGRY_REVOLVER );
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ADD_ACTIVITY_TO_SR( ACT_WALK_REVOLVER );
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ADD_ACTIVITY_TO_SR( ACT_RUN_REVOLVER );
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ADD_ACTIVITY_TO_SR( ACT_WALK_AIM_REVOLVER );
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ADD_ACTIVITY_TO_SR( ACT_RUN_AIM_REVOLVER );
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ADD_ACTIVITY_TO_SR( ACT_RANGE_ATTACK_REVOLVER );
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ADD_ACTIVITY_TO_SR( ACT_RELOAD_REVOLVER );
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ADD_ACTIVITY_TO_SR( ACT_RANGE_ATTACK_REVOLVER_LOW );
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ADD_ACTIVITY_TO_SR( ACT_RELOAD_REVOLVER_LOW );
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ADD_ACTIVITY_TO_SR( ACT_COVER_REVOLVER_LOW );
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ADD_ACTIVITY_TO_SR( ACT_RANGE_AIM_REVOLVER_LOW );
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ADD_ACTIVITY_TO_SR( ACT_GESTURE_RANGE_ATTACK_REVOLVER );
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ADD_ACTIVITY_TO_SR( ACT_GESTURE_RELOAD_REVOLVER );
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ADD_ACTIVITY_TO_SR( ACT_IDLE_CROSSBOW );
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ADD_ACTIVITY_TO_SR( ACT_IDLE_ANGRY_CROSSBOW );
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ADD_ACTIVITY_TO_SR( ACT_WALK_CROSSBOW );
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ADD_ACTIVITY_TO_SR( ACT_RUN_CROSSBOW );
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ADD_ACTIVITY_TO_SR( ACT_WALK_AIM_CROSSBOW );
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ADD_ACTIVITY_TO_SR( ACT_RUN_AIM_CROSSBOW );
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ADD_ACTIVITY_TO_SR( ACT_RANGE_ATTACK_CROSSBOW );
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ADD_ACTIVITY_TO_SR( ACT_RELOAD_CROSSBOW );
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ADD_ACTIVITY_TO_SR( ACT_RANGE_ATTACK_CROSSBOW_LOW );
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ADD_ACTIVITY_TO_SR( ACT_RELOAD_CROSSBOW_LOW );
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ADD_ACTIVITY_TO_SR( ACT_COVER_CROSSBOW_LOW );
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ADD_ACTIVITY_TO_SR( ACT_RANGE_AIM_CROSSBOW_LOW );
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ADD_ACTIVITY_TO_SR( ACT_GESTURE_RANGE_ATTACK_CROSSBOW );
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ADD_ACTIVITY_TO_SR( ACT_GESTURE_RELOAD_CROSSBOW );
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ADD_ACTIVITY_TO_SR( ACT_IDLE_PISTOL_RELAXED );
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ADD_ACTIVITY_TO_SR( ACT_IDLE_PISTOL_STIMULATED );
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ADD_ACTIVITY_TO_SR( ACT_WALK_PISTOL_RELAXED );
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ADD_ACTIVITY_TO_SR( ACT_WALK_PISTOL_STIMULATED );
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ADD_ACTIVITY_TO_SR( ACT_RUN_PISTOL_RELAXED );
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ADD_ACTIVITY_TO_SR( ACT_RUN_PISTOL_STIMULATED );
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ADD_ACTIVITY_TO_SR( ACT_IDLE_AIM_PISTOL_STIMULATED );
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ADD_ACTIVITY_TO_SR( ACT_WALK_AIM_PISTOL_STIMULATED );
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ADD_ACTIVITY_TO_SR( ACT_RUN_AIM_PISTOL_STIMULATED );
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ADD_ACTIVITY_TO_SR( ACT_RANGE_AIM_RPG_LOW );
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ADD_ACTIVITY_TO_SR( ACT_RANGE_ATTACK_RPG_LOW );
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ADD_ACTIVITY_TO_SR( ACT_RUN_PACKAGE );
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ADD_ACTIVITY_TO_SR( ACT_RUN_SUITCASE );
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ADD_ACTIVITY_TO_SR( ACT_ARM_RIFLE );
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ADD_ACTIVITY_TO_SR( ACT_DISARM_RIFLE );
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#endif
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